Didn't see a thread, so thought I'd kick one off.
http://www.torchlight2game.com/
Artwork style is similar to Samurai Jack, actually. http://www.youtube.com/watch?v=3juRyXJ3-Z4
I'm in the beta this weekend, and have already played up to 21 on an embermage. No NDA, so I'm happy to answer questions.
With the expanded pet functions (and the shopping list!) I have yet to return to town except to turn in a sub-quest. Not all services are available in town to start with. As you play you unlock services by rescuing people or recovering their tools. And there are things like enchanters out in the wild who will also offer services. Usually those are specific types of enchanters. For instance, I found a poison specialist. He'd add poison damage to weapons and poisons resistances/damage bonuses to armor.
All stats are useful to everyone. For instance, strength increases weapon damage and crit severity. Even a mage can make use of it. However, equipment requirements generally fall along 'class' lines. Meaning to equip this staff, you'll need a Focus (mana + elemental damage stat) of 30 or a minimum level of 12. So, even a berserker could equip it, but they'll only equip it at the lower level if they've been putting points into Focus. Which a berserker probably wouldn't do.
Remember the skills like 'Adventurer' and 'Ranged Weapon Spec'? They're passive spells now. You still have four spell slots, and your pet has four now too.
Fishing is the same, but there are 'promising' and 'remarkable' fishing pools out in the world that allow a limited number of casts. There's an unlimited basic fishing hole back in town. There are also fish to permanently change your pet into something more exotic.
That's about all I've got off the top of my head. Feel free to ask questions. There's no NDA any more.
http://www.torchlight2game.com/
Artwork style is similar to Samurai Jack, actually. http://www.youtube.com/watch?v=3juRyXJ3-Z4
I'm in the beta this weekend, and have already played up to 21 on an embermage. No NDA, so I'm happy to answer questions.
With the expanded pet functions (and the shopping list!) I have yet to return to town except to turn in a sub-quest. Not all services are available in town to start with. As you play you unlock services by rescuing people or recovering their tools. And there are things like enchanters out in the wild who will also offer services. Usually those are specific types of enchanters. For instance, I found a poison specialist. He'd add poison damage to weapons and poisons resistances/damage bonuses to armor.
All stats are useful to everyone. For instance, strength increases weapon damage and crit severity. Even a mage can make use of it. However, equipment requirements generally fall along 'class' lines. Meaning to equip this staff, you'll need a Focus (mana + elemental damage stat) of 30 or a minimum level of 12. So, even a berserker could equip it, but they'll only equip it at the lower level if they've been putting points into Focus. Which a berserker probably wouldn't do.
Remember the skills like 'Adventurer' and 'Ranged Weapon Spec'? They're passive spells now. You still have four spell slots, and your pet has four now too.
Fishing is the same, but there are 'promising' and 'remarkable' fishing pools out in the world that allow a limited number of casts. There's an unlimited basic fishing hole back in town. There are also fish to permanently change your pet into something more exotic.
That's about all I've got off the top of my head. Feel free to ask questions. There's no NDA any more.