Mass Effect 3 Extended Cut DLC to be released Tuesday 6/26

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KateSmash

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The same day as Dawnguard. Damn it.
 

SLTE

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Yeah, I saw that on Twitter. I wasn't among the seething hordes who denounced BioWare as an atrocity after viewing the ending, though it did leave me a little unfulfilled. I haven't been following Mass Effect since the beginning of the series, though, so I'm less rabid than some.

Like, say, my girlfriend. I watched her watch the ending. She was displeased.
 

Opty

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Jessica Merizan (Bioware social media rep) said that it adds just over 10 minutes of content but the file is so big because of all the different iterations that are possible based on player decisions.

Leaves me scratching my head as to why they couldn't see that content was necessary in the original game.
 

Kaiser-Kun

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Executive (meaning EA) meddling? "Who cares about an ending? Gamers like choices, right? Pfft, just let 'em choose a color. Boy I'm tired, so much work."
 

efkelley

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I truly believe that this was planned from the beginning and EA was wanting us to pay for it.

Still, it's very hard to fathom how a company that did such a good job writing 120+ hours of gameplay could so completely, utterly, amazingly flub the finale. THAT is what smacks of executive meddling. All this 'artistic vision' bullshit doesn't hold up in light of a few, simple, basic writing 101 mistakes they made.

For instance, in the final ten pages of your novel do you introduce a completely new character whom no one has EVER seen before to read out four paragraphs of exposition? Especially when that exposition makes very little sense when taken in the context of the setting you've created?

No. You do not.
 

third person

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Wait. PAY? Pay for it? Ha! No thanks. I'll just pretend all of ME3 was a dream an unconscious FemShep had as she bravely sacrificed herself to destroy the collector base. Or something.
 

Kaiser-Kun

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Wait. PAY? Pay for it? Ha! No thanks. I'll just pretend all of ME3 was a dream an unconscious FemShep had as she bravely sacrificed herself to destroy the collector base. Or something.

It's free. It was only mentioned that EA might have wanted us to pay for it, and thankfully the rabid fan hordes deflated that balloon before they blew it (ha).
 

LOG

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I truly believe that this was planned from the beginning and EA was wanting us to pay for it.

Still, it's very hard to fathom how a company that did such a good job writing 120+ hours of gameplay could so completely, utterly, amazingly flub the finale. THAT is what smacks of executive meddling. All this 'artistic vision' bullshit doesn't hold up in light of a few, simple, basic writing 101 mistakes they made.

For instance, in the final ten pages of your novel do you introduce a completely new character whom no one has EVER seen before to read out four paragraphs of exposition? Especially when that exposition makes very little sense when taken in the context of the setting you've created?

No. You do not.

Artistic vision, heh.
 

SLTE

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It is now out, and though I don't the game on hand at the moment, I watched the endings on YouTube. Reactions?

I thought they were pretty damn good, personally. They're still a little lacking in variety and the consequences of your actions throughout the three games, but a hell of a lot more is explained. The endings are also quite different from one another in terms of ending cut scenes, which I found a marked improvement. Good to see BioWare didn't cheap out.

Also, a fourth ending. Probably the one most people won't wanna see. Still neat, though.
 

Opty

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I thought they did a good job. Certainly not perfect, but still pretty good. This is how the game should've ended in the first place.

And there now being four types of endings shows and the additional dialogue options shows that Bioware actually did take a good bit of the criticism to heart. Also, there is quite a bit more variation in the other three endings depending on your EMS and even in how you talk to the stupid ghost kid.

Btw, I think they could've avoided a lot of the deus ex machina anger if they'd made the Catalyst AI be Avina instead of that stupid kid. It would've made so much more sense if it'd been Avina since she's been there all along, in every game, and always seemed so innocuous.

It would've been a "duh! I should've known!" kind of moment and it would've been bloody brilliant.

But, oh well. Still really like the way the fixed the worst ending in gaming history.

:)
 

efkelley

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Btw, I think they could've avoided a lot of the deus ex machina anger if they'd made the Catalyst AI be Avina instead of that stupid kid. It would've made so much more sense if it'd been Avina since she's been there all along, in every game, and always seemed so innocuous.

Holy crap! That would have been brilliant! Opty, you should be a writer!!
 

Opty

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Ooohhhh.....some verrrryyyy interesting text files were found embedded within the 1.85 GB Extended Cut DLC which point to another DLC that could wind up being some very Lovecraftian bad ass-ness.

Click the link and read through the thread if you'd like some spoilers (and, of course, a shit ton of speculation). They might have just slipped us a Trojan horse to be unlocked at later date.

http://social.bioware.com/forums/forum/1/topic/355/index/12777408/1
 

Fiender

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The extended cut didn't change my negative opinion on the ending at all :/

The plot holes are still there, I thought the Normandy crashing scene made even less sense now, and all it truly did was add an epilogue sequence.

I might not feel so angry about it all if the ending didn't invalidate the plots of ME1 and 2, and change the "villain" of the series from the Reapers, to Synthetics in general. And of course if the catalyst didn't take the appearence of that dead kid that Bioware forced down my throat the whole game.
 

Pinguicha

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I haven't played it yet mainly due to exam commitments, but I will once I am in the clear. Since I was actually in the minority who liked the ending (Synthesis ending, specifically), I suspect I'll start crying my heart out all over again.

Then I'll pick the Destroy ending, because I want my Shepard to survive in some form. Just so I'll be less depressed about it.
 

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The ending was good as is. This extended cut was just pandering to group think. I was more disappointed by this than the original.
 

efkelley

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efkelley

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The ending was good as is. This extended cut was just pandering to group think. I was more disappointed by this than the original.

We can demonstrate from a technical standpoint of Writing 101 why the ending was bad. I don't have the time just now, but read the blog post I just linked. It gets the ball rolling.
 

Opty

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The ending was good as is. This extended cut was just pandering to group think. I was more disappointed by this than the original.

That's not what groupthink means. And, even though I rolled my eyes and laughed at the Normandy flying right to the beam site without getting shot down by Harbinger, I still appreciated their attempt at polishing the turd of an ending. I liked the EC, though it wasnt perfect.
 
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efkelley

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So, their errors:

1 - Lack of villain agency (covered in my friend's blog post).
2 - Not following through on their promise to the audience.
3 - Expository finale.

Point one is covered quite nicely in my friend's blog post. When you pull back the curtain in the finale to reveal 'the true evil' (and the story isn't a mystery), then you're just sapping the villain's agency. This is a poorly executed reversal, the kind you don't want.

Point two joins hands with point one. In every story, the author makes a promise to the audience about the ending. There'll be some kind of emotional payoff. The hero may not fulfill that promise in a way the audience expects, but the promise is inherent in the conflict, often implied by the genre.

AVENGERS, for instance, promises us that the team will come together to beat the bad guys (it's a comic book movie). Any SHERLOCK episode promises that Holmes will use his crazy deductive skills to surprise us with the big reveal (it's a mystery, and despite being hit-or-miss they still try). Seriously, pick any genre and tell me what kind of story you can expect.

Mass Effect is a space opera summer action flick. What's our ending supposed to be? Space battle. Running gun battle. Big win to the conquering hero. I still expect sacrifice, preferably painful sacrifice, and, yeah, Shepard should probably die. That's not the problem. What did we actually get? Some vague swipe at wanting to be 2001: A SPACE ODYSSEY, or whatever the hell that was supposed to be, as read to us by the glowing Star Child thingy.

Which leads to my final point: expository finale, which Joe Abercrombie put quite succinctly: "Heavy exposition by a glowing child never before mentioned seems a sure sign of failure. By the time you get to the end of a hundred and fifty hours of gameplay, you shouldn't need things explained. You shouldn't be watching with furrowed brow thinking wha? You shouldn't be thinking at all. You should be feeling it." He makes a great point.

If you find yourself explaining every intricacy of your plot in a bit of summarizing dialog, you should probably bust up that dialog and put those plot elements into the story. Worst case, if you still need the exposition, we should think 'ohhhh!' and finally realize how it all makes sense. We shouldn't be going 'wait, what?' as the new data screws up the previous plot elements. That's what happens with a crappy reveal/reversal. A good one makes you see everything in a new light, and makes total sense. Think Bruce Willis as a ghost in SIXTH SENSE. Bad ones do what ME3 did.

And you certainly don't do it with a brand new character. In a good mystery or heist story you might finally reveal the villain's identity at the very end, but their hand should have been felt throughout the story. We should know there's some mastermind out there acting against our heroes. And they didn't do that. I thought Harbinger was our big bad. Nope. Star Child. Huh. Who's that again?

This is bad writing on a technical level. And, it's even more baffling given the 120 hours +/- of truly excellent writing. Worst thing they did was the Arrival DLC, and that still rated 'decent'. These guys don't need Writing 101 instructions. Not when you're producing quality like that.

So, I really, really think that this ending was done with the intent to sell us more DLC. I think it was an executive decision that mucked up our story. And I know enough about how EA does business to know that the producers and writers are under a total gag order to never tell us what really happened.

And, I truly don't CARE what happened. I wanted my emotional payoff that was promised. They didn't deliver. Know what I do to authors who don't give me my payoff? The worst thing imaginable. I stop buying their shit.
 
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