sunandshadow said:
I like theory. I want to understand what I'm doing, have a plan and understand the purpose of each piece and how they interact. I don't have a problem with starting stories or doing BIC - I have 4 ~60k word novel beginnings laying around, which died because of fundamental plot unsoundness. So I feel that I need to study the theory of plot and lay out an outline for my current novel project if I want to have a good chance of actually finishing the thing. Maybe after I have one complete plot under my belt I'll feel comfortable enough to go back to just writing, but right now I want to learn the principles of design for fiction and carefully design my story.
I like theory. I
love theory. I don't like anything that purports to be a definitive all-encompassing all-answering theory that chokes the story I want to tell. There's a big difference between a theoretical structure and step by step instructions.
sunandshadow said:
I want to have an orderly protocol for painting in the numbers and theoretical structure for laying the numbers out to be painted - if someone else can design such a system to work for a hero's journey type of story, I see no reason why I can't or shouldn't make one which will work for the kind of story I want to write.
A young painter who is trying to learn how to paint like a certain master, say Vermeer, doesn't go out and buy a paint-by-numbers set.
They go, sit in front of the original painting with a paint box, and paint the image in front of them, trying to imitate the master's strokes as closely as they can. They use their own paper or painting board or canvas. They use their own paints, their own brushes.
They get up and look at it even more closely when they just can't see what they're doing from a distance, compare stroke by stroke, the glimpses of underpainting seen when it's inches away, not just colour by colour, something you definitely can't do with a paint by numbers.
(Have you seen Amelie? The artist doing the same Renoir Painting over and over again? But he's doing it from a blank board, not a set of instructions. And it's implied that he feels he's learning something new each time, in part because he's doing it from nothing. And note also that at the end he stops imitating it at the point when he can't learn anything else new from exact copying. You can debate over and ver whenther he'd stagnated before that but needed an external push. You're here, involved in a community, you can get that external push...)
And someone trying to paint a Vermeer definitely doesn't go out and buy a paint by numbers of Van Gogh's Starry Night, which is a close analogy to what you're trying to do. Your story isn't a Heroic Journey, but it is a real story structure.
You'd probably be better off taking three or four books as similar to yours as you can find, and examining their structure directly, then shamelessly imitating the overall structure. (One way, but not the only way: Write a scene by scene summary of each, and based on those four summaries, create an overall structure which indicates at what point in each story the common threads occur. And yes, that will mean fudging a bit on the rougher fits, but you'll have a relatively strict structure.)
I will say that some very professional writers who've published books have done something not too dissimilar -- and not just ones like Terry Brooks. Jo Walton's Tooth and Claw has been hailed as highly original (And it
is - go, read.) But. She's also admitted the plot & structure is a direct theft. (And no, that does not make it unoriginal. There's a line somewhere about the sum of the parts...)
Here's some more Uncle Jim Commentary that seems Relevant:
http://www.absolutewrite.com/forums/showthread.php?p=82386#post82386
(Before you think this is the wrong post, wait until you get to the bits about "The Trojan Women" and the commentary to follow. That's the part I'm thinking about.)
And here's an old essay from Jaws:
http://savage.authorslawyer.com/storystructure.shtml
(Quick definition: IFS = Interminable Fantasy Series.)