Mystery Tropes

Sassee

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Hello! First time mystery writer lookin' to pop her cherry during NaNoWriMo :e2brows: I need ideas, lots of ideas, and since I'm new at this whole whodunnit thing it'll be easier to start with familiar cliches / tropes / whatever-you-want-to-call-them. Common themes are welcome. Plots that have been done to death are welcome. Damsels in distress are welcome. Hell, I'll even throw in an obligatory lawyer type.

So, what do you see a lot of in mystery? What are you absolutely SICK of seeing in the genre? Because I'm going to use it all.
 

JJ Cooper

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Just caught a news piece about governments seizing proceeds of crime. Millions of millions taken in cash, cars, penthouses, whitegoods etc etc. It seems the cops do their bit bringing the crooks down, which we read about all of the time. But the forensic accountants are the money men and women. Tracking down the money trail all over the world.

Now no doubt been done in some form before. But, I thought a cool occupation for an introverted character thrown into the underworld tracking the cash. Throw him/her up against a sophisticated lauderer and have them playing out bank transfering games where the MC is always one step behind. Spice it up with plenty of sub-plots to keep the reader guessing and then close it off with the mystery money launderer being the character's Mum/Dad/Brother/Sister/Pet monkey etc etc.

JJ
 

RJK

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I don't think there is any shortcut to writing mysteries, suspense or thrillers. You need to read and really enjoy the genre. Writing in the genre without having read it, would be like trying to land a 747 having never flown one. You'll get down, but the results may not be what you hoped for. After you get a really good feel for the subject, pick a sub-genre and give it a shot.
 

Sassee

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I don't think there is any shortcut to writing mysteries, suspense or thrillers. You need to read and really enjoy the genre. Writing in the genre without having read it, would be like trying to land a 747 having never flown one. You'll get down, but the results may not be what you hoped for. After you get a really good feel for the subject, pick a sub-genre and give it a shot.

Not looking for shortcuts, just some familiarities. My problem is I haven't read enough mysteries to be comfortable with them -- I don't know their typical plot patterns, what has become cliche, what hasn't, what's the "in" thing right now, etc. I've had my nose buried in Urban Fantasy for a little too long, and the mysteries I have read are mostly of the cozy variety.

And, yannow, NANO is less than 2 weeks away. Doesn't give me a lot of time to become intimately familiar with the genre ;)
 

stc

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"My problem is I haven't read enough mysteries to be comfortable with them -- I don't know their typical plot patterns, what has become cliche, what hasn't, what's the "in" thing right now, etc."

Might it be premature to write in a genre with which you're uncomfortable?
 

Sassee

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"My problem is I haven't read enough mysteries to be comfortable with them -- I don't know their typical plot patterns, what has become cliche, what hasn't, what's the "in" thing right now, etc."

Might it be premature to write in a genre with which you're uncomfortable?

That's the whole point of NaNoWriMo -- to expirament ;)
 

Soccer Mom

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Um, check out my murder blog. My last two posts have been tropes I hate and tropes I love. :D
 

Ruv Draba

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Sassee, the essence of a good mystery story is that reason triumphs over evil. Reason somehow reasserts justice and social order which otherwise evil was threatening to corrupt or destroy. Murder is the ultimate vehicle for this evil because it's an irreversible, annihilatory act. By contrast, robberies say are reversible so the stakes aren't as high.

The two general types are 'whodunnits' (where the reader doesn't know the culprit until late in the story), and 'howcatchems' (where the reader knows the culprit early, and watches the hero move toward finding and trapping them). Both can make gripping drama, but whodunnits tend to be written from just the hero's viewpoint, while howcatchems tend to be written from the villain's too.

You will want a wounded hero to investigate the mystery (without a wound there's no internal tension). The hero should be someone we respect (even if we don't like it), so competent in its own life (even if inexperienced as an investigator) and survive by its wits. It should also be sexually desireable, marriagable etc...

You'll need a villain -- a culprit who acts from fear, avarice, revenge, pride or a similar failing. Whether smart or dumb, the villain must also be capable.

I recommend that you write the backstory from the villain's perspective before writing the investigation. That way, whatever the investigator finds will makes deep character sense to the reader.

For red herrings, consider: characters who had motive to commit the evil, but not the means or opportunity; characters who had means and opportunity, but no motive; characters who have reason to lie, hide evidence and interfere with the investigation; characters who are framed; and copycat villains.

Also, ensure that the motive of the villain is inobvious but compelling. You may or may not choose to obscure the means or time of the crime too, but the motive should only be revealed to/discovered by the investigator late in the story. Else the tension deflates and the investigator doesn't look clever.

Also important is a dependent character -- one with strong audience sympathy -- who will suffer if the mystery is not solved. It's never enough that the hero suffer alone. The dependent could be a child, a witness, a love-interest, a future victim, a relative, or someone falsely accused.

Mysteries live or die by suspense, so it's important to keep the tension rising and outcome uncertain. This means that the stakes must rise over time, and not remain flat. For that you need an antagonist -- someone who doesn't want the line of investigation to proceed, and an increasing cost if the hero fails. That can sometimes be the culprit, but it could also come from the investigator's environment (e.g. a rival investigator, or someone powerful with a stake in the allegations). The rising stakes will affect both the investigator and the dependent.

James N. Frey suggests a five act format as the basic mystery story structure:

Act I: How the hero accepts the mission
Act II: How the hero is tested and changes, 'dies' and is 'reborn' (as the hero who can solve the mystery)
Act III: How the hero is tested again and this time, succeeds
Act IV: How the hero traps the culprit
Act V: Impact of the conclusion on the major characters

There are possible variants on this too of course -- e.g. if there are more than one mystery.

There are lots and lots and lots of tropes for mysteries. In particular:
  • Tricksters -- characters who distract and mislead for their own ends
  • Mentors -- characters who guide and provide advice
  • Wizards -- who provide special boons (e.g. forensic or computer magic)
  • Wise Fools -- characters who often know something important, but are either not credible, or their knowledge is inobvious
  • Maidens, Matrons, Crones and Whores -- Help, heal, tempt, seduce or curse the hero
  • Wounded Knights, Mad Kings, Evil Viziers -- Test the hero's courage, wit, honour
  • The Common Man or Peasant -- Reflect the 'ordinary person's' view of the problem
  • Fogs/Woods/Mazes/Traps -- places or situations that leave the investigator bewildered
  • Death-traps -- traps that may result in the death of investigator or dependent
  • Moral traps -- dilemmas in which the investigator must choose between saving the dependent (or innocents) and solving the
    mystery/trapping the villain
  • Near-death experiences for the hero
  • Transformations -- the hero gets a haircut, a pedicure, new clothes, stops drinking, takes the gun down from its peg ... often after a near-death experience
  • Travel -- hazardous journeys to exotic and often dangerous locations
  • Riddles -- puzzles that must be solved before the villain can be identified or caught
  • Trophies of conquest
If this looks like a list of fantasy adventure tropes, it is. The same mythic stuff adapts to the mystery genre and is used all the time. The quality of the story is largely unconnected to avoiding tropes, but rather in using tropes ingeniously and credibly. The main difference between fantasy and mystery is that fantasy often resolves itself by emotion and relationship, while mystery drives a conclusion from reason (and any emotion/relationship stuff is generally subplot).

So don't listen to people who say you have to be a mystery reader to write mysteries -- it ain't so! Reading great mysteries helps of course, but a good fantasy or romance writer can write a credible mystery as long as they can think in abstract, logical terms as well as emotionally.

Hope that this helps!
 
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Captain Howdy

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That's the whole point of NaNoWriMo -- to expirament ;)
Which is why I'm going to write a Fantasy. Actually it's a Horror Fantasy Adventure hybrid - Lord of the Rings as envisioned by H.P. Lovecraft written in the style of a Victorian Gothic.
:e2sven:
How many fantasies have I ever read? One.
But thanks to Ruv Draba I now have a Cheat Sheet!
 
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Ruv Draba

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Which is why I'm going to write a Fantasy. Actually it's a Horror Fantasy Adventure hybrid - Lord of the Rings as envisioned by H.P. Lovecraft written in the style of a Victorian Gothic.
Well, good luck, Cap!

The main job of fantasy is to enchant us. Even dark, horrific fantasies do this. They manage it by delving into our subconscious and digging out dream imagery that somehow relates to the psychology of the characters.

Fantasy is very Jungian in nature: psychological states become mythic archetypes. Warring psychological states become conflicts between mythic symbols. That's why fantasy so often resolves through symbol, relationship and emotion.

Hope that helps!
 

RJK

Sheriff Bullwinkle the Poet says:
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Ruv, you have helped me outline my next novel with your post. I had to read it three or four times because I kept drifting off to my plans for my next book. This was a great post.