hypertext fiction...

Status
Not open for further replies.

defyalllogic

i'm a girl. (i have tendonitis)
Kind Benefactor
Super Member
Registered
Joined
Mar 1, 2010
Messages
1,459
Reaction score
184
Location
Massachusetts
i don't get it... i tried to look it up and go through examples, but it's all very confusing to me.

are there rules or guidelines or anything or is it like "modern art," it just is vaguely like the rest of it because of one thing that makes it not like other things...

is it just that the story has links?
 

Polenth

Mushroom
Super Member
Registered
Joined
Dec 27, 2007
Messages
5,019
Reaction score
740
Location
England
Website
www.polenthblake.com
As a general rule, it'll have more than one page that links together. The pages may not be on the same site and in the same format. I've seen some that link in fictional Blogger blogs and so forth.

A choose your own adventure style is the most obvious, where each page has a bit of story and you choose where you go. They don't have to give you story options though... in this one, each link gives additional evidence. You construct the evidence and come to your own conclusion about what the story is about (it's quite dark):

http://behindthewainscot.com/?p=158
 

orion_mk3

Ne Cede Malis
Super Member
Registered
Joined
Jan 22, 2008
Messages
1,458
Reaction score
82
Location
Mississippi
I've studied hypertext fiction a bit (from my dark days as an English major). The archtypical hypertext story would be like Polenth describes, a sort of choose your own adventure with webpages and hyperlinks, with various hyperlinks leading to alternate branches of the story.

However, people have done all kinds of nifty things with the form, some veering close to modern art. One I'm aware of told a story in which clicking on certain words brought up scenes from a different perspective, or supporting material (like newspaper clippings and such) while others feature multimedia and music alongside hyperlinks. One even had hidden links alongside the visible ones.

If I can dig out my old research notes, I could go into even more detail, but that's it in a nutshell. Lots of possibilities that haven't been fully explored, if you ask me.
 

Deleted member 42

It's about 21 years old.

Most of it's crap. It's done by grad students as "art."

You can read lots at http://www.eliterature.org/

So far, the only people who have seriously attempted it have not been people who would write non-literary avant garde experimental lit.

No one who writes, well, stories / genre fic has really attempted anything with it.

No one has come close to doing what Laurence Sterne did in Tristram Shandy, frankly.
 

Izz

Doing the Space Operatic
Kind Benefactor
Super Member
Registered
Joined
Mar 8, 2008
Messages
8,657
Reaction score
2,857
Location
NZ
Website
www.justgoodfiction.com
Hypertext fiction is on my list of things to try.

From what i've seen, though, it takes a whole lot to make it more than just a gimmick.
 

Rubay H.

Super Member
Registered
Joined
Jul 26, 2010
Messages
336
Reaction score
44
Location
Seattle, Wa U.S.A
Website
maryfrikkenpoppins.wordpress.com
I always wanted to experiment with it a bit. Maybe hiding an IP address in a fantasy novel as an easter egg, which leads to a website that delves deeper into the mythology of the story, and see if anyone actually stumbles upon it and checks it out?

Of course, that would require readers...



Well, back to work for me.:D
 

sunandshadow

Impractical Fantasy Animal
Super Member
Registered
Joined
Apr 17, 2005
Messages
4,827
Reaction score
336
Location
Pittsburgh, PA, USA
Website
home.comcast.net
Hypertext fiction is only a small part of the larger realm of "interactive fiction". I think interactive fiction is easier to explain - the idea is that different readers can choose a different path through the story, with the result that each has a unique reading (or playing) experience.

In the simplest case, there is one, set story, and the reader is only choosing what order they read the pieces in, perhaps skipping some pieces entirely. Another simple case, the reader may be asked to name the protagonist and/or the love interest, adding a small amount of personalization to the story.

Things get more complex if the story branches. This is a choose your own adventure or in video game terms a dialog choice. The writer asks the reader to make a choice for the main character, then depending on what was chosen the reader is presented with a different version of the next scene, or even a different version of the next part of the story.

Modern video games have moved beyond that to a more modular and score-based approach. For example, the game may have two opposed factions; if the player completes quests for faction members he gets positive reputation points for that faction and negative reputation points for the other faction. If the player kills members of a faction he gets negative reputation points with that faction and positive reputation points with the other faction. The game can use these scores to determine whether faction members should react to the player with admiration, politeness, suspicion, or hostility. That's only one layer. On top of that the player can gain relationship points with individual characters, which determine whether those characters are enemies, strangers, friends, or love interests in relation to the player. The character will say different things to the player based on what their relationship is. What characters say to the player is also affected by the player's progress at achieving global plot objectives. For example, at first characters may complain about the easiest villain. But after the player has defeated that villain, the characters should not complain about him any more, instead they should praise the player for solving that problem and move on to complaining about a slightly harder problem.
 
Status
Not open for further replies.