I'm no expert on this, but hasn't Freud been debunked insofar as it comes to sex and sexuality things? Of course, just because something makes no sense doesn't mean it can't be used as a symbol...
Don't make me hurt you, Zoombie.

I'm no expert on this, but hasn't Freud been debunked insofar as it comes to sex and sexuality things? Of course, just because something makes no sense doesn't mean it can't be used as a symbol...

Well, I just bring it up because I've spent 4 years in college and...well, I was recently showing a series of covers for the amazingly awesome series of young adult novels, The Song of the Lioness. And every single time the main character (a girl) holds a sword, EVERYONE IN THE FUCKING CLASS WENT.
"PHALLIC SYMBOL! WOMEN CAN ONLY BE POWERFUL IF THEY HOLD ONTO PENISES!"
Which struck me as a kind of shallow way to read things. Then it got worse: every single time ANYTHING showed up that was longer than it was wide, BOOM!
Phallic symbol.
I think the class was bored and just wanted to play find the dick...
I don't think many psychologists take Freud's theories seriously anymore.Well, I just bring it up because I've spent 4 years in college and...well, I was recently showing a series of covers for the amazingly awesome series of young adult novels, The Song of the Lioness. And every single time the main character (a girl) holds a sword, EVERYONE IN THE FUCKING CLASS WENT.
"PHALLIC SYMBOL! WOMEN CAN ONLY BE POWERFUL IF THEY HOLD ONTO PENISES!"
Which struck me as a kind of shallow way to read things. Then it got worse: every single time ANYTHING showed up that was longer than it was wide, BOOM!
Phallic symbol.
I think the class was bored and just wanted to play find the dick...
No, they don't. You might find a few therapists who're influenced by Freud's dream theory, who think certain objects in a dream are symbolic of something. Like if you dream about climbing a tree to reach for some fruit, but you fail, it's supposed to represent you striving--maybe in a career or a relationship--but you're hitting a wall. As you can tell, it's a lot of educated guessing.I don't think many psychologists take Freud's theories seriously anymore.

A thing is a phallic symbol if it's longer than it's wide
Many still follow Freud's theories, but most (like me) try to use them as a set of tools and guidelines rather than literal, narrow set-on-rock methods. For example, dream interpretation is about studying how a person's dream connects to his (hers) current personal situation, a theory that is often misinterpreted as a dream dictionary that applies to all (Bird = Insecurity, Tree = House, etc).
Like many other sciences devoted to health, the only ones that refuse to change their obsolete methods are the old losers nobody listens to anymore.
Wouldn't that apply to most people's bodies?
The bottom row is deliberately non-sexual (and I recognize that there's a time and place for sexuality, too). And every person in that row is very important to Geek culture; I'm probably not alone in being able to compile a small report about who they are and what they've done off the top of my head. The important part, though, is that the photos emphasize the aesthetics of the world they're plucked from.
I say this as a proud geek who loves every geek thing I'm into. I love Star Trek.
Between trolls and intolerable white knights in Geekdom, there's this constant idea that women are something less than full fledged human beings. The treatment of women in the community and the treatment of female characters is so different that it's very, very hard to reconcile.
I'm sorry, they are all sexual. Aeryn Sun is in that low, low top is fondling a huge gun. Zoë Alleyne Washburne wears red leather with belt and hands slung low over her hips and is smiling out at the viewer. Susan Ivanova, Jadzia Dax, and Samantha Carter are all smiling, wearing figure-skimming jackets, posed to display.
They are all sexual.
"PHALLIC SYMBOL! WOMEN CAN ONLY BE POWERFUL IF THEY HOLD ONTO PENISES!"
Which struck me as a kind of shallow way to read things. Then it got worse: every single time ANYTHING showed up that was longer than it was wide, BOOM!
Phallic symbol.
Yeah, I got that. On any case, could the females of this thread give a few examples of positive women in the media? One of my protagonists is a girl, so I really want to make her a solid and positive role model.
Hmm, you must run with a different bunch than I do, 'cause I know very, very few psychologists who take anything Freud says seriously.Many still follow Freud's theories, but most (like me) try to use them as a set of tools and guidelines rather than literal, narrow set-on-rock methods. For example, dream interpretation is about studying how a person's dream connects to his (hers) current personal situation, a theory that is often misinterpreted as a dream dictionary that applies to all (Bird = Insecurity, Tree = House, etc).
Like many other sciences devoted to health, the only ones that refuse to change their obsolete methods are the old losers nobody listens to anymore.
Hmm, you must run with a different bunch than I do, 'cause I know very, very few psychologists who take anything Freud says seriously.
I know this thread kinda derailed and went quiet, but I just came across an article that explains my thoughts on the Lara Croft thing pretty well. They key point for me is the juxtaposition between the trailer they showed for this game in 2011, and the trailer that was shown at E3 in 2012.
In the first trailer, you've got a real origin story - you can see she gets broken down and that she's going to struggle, but she feels strong, active and determined. The key phrase at the end of the trailer uses the word "survivor", and that's exactly how she's portrayed. As someone beating the odds to survive. It feels like the Batman Begins movie, where Bruce Wayne loses everything but comes back fighting. It makes me excited for the reboot.
In contrast, the most recent trailer puts all the emphasis on her pain, her fear, her asking for help from others, and has an almost torture-porn aesthetic that reminds me more of Hostel than it does of Batman Begins. She doesn't speak directly to the viewer, and the only things we do hear her saying are requests for help, almost orgasmic cried of pain and a tearful apology to a dead deer. The sexual assault is marked as a catalyst for transforming her from a character whose weakness and vulnerability is emphasised to one who can fight back, whereas in the original trailer the struggle was still real, but the core strength of her character was there from the beginning, informing her actions.
I think that's it for me. Both trailers show a character's genesis, both show beating the odds and survival, but one focuses on the character as a survivor, and the other on the character as a victim.
I know this thread kinda derailed and went quiet, but I just came across an article that explains my thoughts on the Lara Croft thing pretty well. They key point for me is the juxtaposition between the trailer they showed for this game in 2011, and the trailer that was shown at E3 in 2012.
In the first trailer, you've got a real origin story - you can see she gets broken down and that she's going to struggle, but she feels strong, active and determined. The key phrase at the end of the trailer uses the word "survivor", and that's exactly how she's portrayed. As someone beating the odds to survive. It feels like the Batman Begins movie, where Bruce Wayne loses everything but comes back fighting. It makes me excited for the reboot.
In contrast, the most recent trailer puts all the emphasis on her pain, her fear, her asking for help from others, and has an almost torture-porn aesthetic that reminds me more of Hostel than it does of Batman Begins. She doesn't speak directly to the viewer, and the only things we do hear her saying are requests for help, almost orgasmic cried of pain and a tearful apology to a dead deer. The sexual assault is marked as a catalyst for transforming her from a character whose weakness and vulnerability is emphasised to one who can fight back, whereas in the original trailer the struggle was still real, but the core strength of her character was there from the beginning, informing her actions.
I think that's it for me. Both trailers show a character's genesis, both show beating the odds and survival, but one focuses on the character as a survivor, and the other on the character as a victim.
The torture-porn aspect focuses on the suffering they undergo not the actions they take.
Cracked just posted an article about the 14 Worst Boobs in the History of Video Games.
Every medium of entertainment has its controversies and self-made pitfalls, but I can't think of another in the 21st Century that completely screws up its relationship with an enormous potential customer base.
Mainstream (i.e. superhero) comics, perhaps?
The consumer products team at Marvel is thinking big when it comes to females.
That’s the first line. Who writes this stuff? (That is a question rhetorical: the WWD byline says someone called Julee Kaplan, who I will charitably pretend is really sad about the damage done to her perfectly articulate article by some confused intern.)
This one always gets me. Referring to women as “females” is dehumanizing, particularly when it’s contrasted with the use of terms like “men” or “guys”, rather than “males”. Both female and male are fine as adjectives, in moderation. However, when you want to use a noun to refer to female humans, “women” is better, both stylistically and politically, as a recognition of that very humanity. If you want a description for both women and girls, then “women and girls” is the way to go.
The fashion industry magazine in which this article runs was, by the way, originally titled Women’s Wear Daily.
The words “female” or “females” appear five times in the article, three as an adjective (twice as “female product”), and twice as a noun. Women turns up once, as “women’s apparel”. When men turn up, they are not “males”, but “guys”, in this truly wonderful quote:
“Since our core customer has always been guys, we need to be very careful when we introduce female product so that we don’t alienate our core,” said Paul Gitter, president of consumer products, North America, for Marvel Entertainment Inc. “What we have found through testing is that we haven’t alienated them, which gives us the OK to move forward with female product.”
That’s what he says. What I read:
One: When introducing things specifically designed for women, we must be careful not to alienate guys. Because when it comes to things for women, it is the opinions of men that are most important.
Two: Did I say women? I meant females.
<snip>
The actual products, of course, are the typical cutesy girl!fare – lip glosses, T-shirts that express love for superheroes rather than identification with them, heart pendants. ... What I resent is more of the same gender-specific shit: girls don’t want to be superheroes, they want to love superheroes
Mainstream (i.e. superhero) comics, perhaps?