But when movies have crummy and unseemly content, people do protest, loudly, as is their right. Just because movies and games are regulated does not remove a person's right to protest if they include sexism, voyeurism, and just plain terrible plots.
Given how many people play them, the world of video games has a remarkably narrow range of rôles available for female characters, far more narrow even than in movies. With so few female characters, every strong one counts. When a formerly strong female character is stuffed into the tired old clichés of rape, helplessness, and objectification, it is not surprising if sensible gamers complain.
Lara Croft has been turned from an active, capable character into a threatened, shivering "other," someone to protect rather than to be. It is the unmaking of one of the very few strong and competent female characters in gaming, and naturally people are annoyed.
1.
[UPDATE] After the publication of this story, Crystal Dynamics studio head Darrell Gallagher released a statement on the matter. He explained that Ron Rosenberg's comments to Kotaku during an interview were "misunderstood."
[...]
"Sexual assault of any kind is not a theme that we cover in this game. We're sorry that this has not been better explained. We'll certainly be more careful with what is said in [the] future."
Rosenberg also elaborated on Croft's new look. As fans will have already noticed, Croft's curvy features and skimpy outfits from past games have been replaced by a more functional appearance. This, Rosenberg explained, was intentional.
"The ability to see her as a human is even more enticing to me than the more sexualized version of yesteryear," he said.
GameSpot
So, these evil, sexist game developers have had the nerve to take a female protagonist who has always been a sex symbol, and tried to change her into a more human, realistic character. The rape scene everybody is going crazy over doesn't exist, and the emphasis here is in drawing more attention to her struggles, rather than her body, the way it used to be. Horrible.
2. That's why you don't judge stories before, you know, they're finished. And you've read, viewed or played them. Granted, it's possible that the protest made them backtrack. But even in the original story, the reference to rape is drawn from a paraphrase and an inference. Normally, I ignore this kind of laziness on the internet, but you'd think a forum of writers would be more careful.
Lara Croft has been turned from an active, capable character into a threatened, shivering "other," someone to protect rather than to be. It is the unmaking of one of the very few strong and competent female characters in gaming, and naturally people are annoyed.
3. And again, how do you know that? Have you played the game? You're basing this entire criticism off one interpretation of the game from one person who worked on it, and he was talking about the need to make her more human and less of a stereotype. And in case you've never actually played a video game, you do know that you're playing as Lara Croft in this, no? If you rescue her from danger, she is in fact rescuing herself, in the actual story.
The argument that female characters being hurt is no worse than male characters being hurt is a disingenuous one which overlooks the nature of this particular hurt in this particular game. I believe most gamers accept that their characters can suffer harm, can be hurt and can lose games. But I have heard few reports of male characters in games subjected to this sort of harm, to sexual abuse and threats of rape. When a character, male or female, gets shot and dies in a game, there is not for most players a sense of voyeurism. The game is not played in order to ogle the blood and suffering of one's character.
My argument might be wrong or even stupid, but you have no way of knowing whether it's disingenuous. Furthermore, I in know way overlook the nature of the hurt; that nature is the entire premise of the argument. As simple as I can make it: painful death is worse than rape.
Now, if your point is that the distribution of the crime is uneven by sex, take a brief look at the numbers of men or women killed in every video game ever made. Or the number of men killed in games vs women raped in games.
But the more interesting thrust here is of voyeurism. This is interesting because voyeurism, regardless of creator intent, can only take place on behalf of the viewer.
Furthermore, the process an method of killing has frequently been highlighted in
video games (warning: vulgar). I'm not saying this (or the hypothetical rape scene) is right or wrong, but violent, gruesome killing has been exploited again and again in ALL literature mediums. Video games are not unique in this regard. You say that showing of death is not voyeurism, and the showing of rape is, even though death has been shown in a manner that easily allows voyeurism.
That being the case, perhaps your disapproval should focus on the viewer. (Who, by the way, would have the choice to prevent the rape altogether, even if it was in the game. It's interesting that all this criticism comes from a facet of the game that is completely optional. The only way Lara Croft could become a victim is if the viewer allows her to. That you assume this choice will be exercised says more about your opinions on male nature than any merit of the game itself.)
As for books, comparing a single book title to this game is a bit disingenuous, given that there are over a thousand times more books than games published every year,* with far more varied rôles available for female characters than in games.
*
267 new games in 2011 (if I counted right) and
328,259 books published in the US in 2010.
In and of itself, your point about relative impact is generally valid, even with the shoddy numbers. The problem is that your source is obviously ridiculous (Ipod, Android, and independent PC game releases not included), and you've combined it with my own sloppy phrasing (fictional novels would be a better comparison, though it still doesn't invalidate your basic relativity premise) to ignore the basic point about stories being judged on the basis of medium rather than merit.