This is a difficult question to word, but essentially what I'm wondering about is how the pace of a narrative can affect how many world-building details can make it into any particular scenes.
It seems in my novel that when my characters are introduced to a new situation there is only a split second of time for them to take it in before some new problem is thrown at them. This makes it difficult to fully explain some of the circumstances surrounding these situations in the novel.
For example, my characters meet a group of rebels in an area they know nothing about, but essentially an hour after meeting the rebels, they are forced to flee without really learning much about the real state of the other rebels in the surrounding area or how they managed to become rebels in the first place. As the author, I know this, but there was never time for a character to explain it, or even for a character to ask about it.
Is my dilemma apparent based on that? I don't know. Of course, at this point I'm so close to the story that it's difficult to tell if it's confusing or not, but I'm wondering if anyone has ideas about the effect of pace on world-building.
It seems in my novel that when my characters are introduced to a new situation there is only a split second of time for them to take it in before some new problem is thrown at them. This makes it difficult to fully explain some of the circumstances surrounding these situations in the novel.
For example, my characters meet a group of rebels in an area they know nothing about, but essentially an hour after meeting the rebels, they are forced to flee without really learning much about the real state of the other rebels in the surrounding area or how they managed to become rebels in the first place. As the author, I know this, but there was never time for a character to explain it, or even for a character to ask about it.
Is my dilemma apparent based on that? I don't know. Of course, at this point I'm so close to the story that it's difficult to tell if it's confusing or not, but I'm wondering if anyone has ideas about the effect of pace on world-building.
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