But, but...
ETHICS!
I'm sure someone will try to argue that it's just free speech. And that would be hysterical.
But, but...
ETHICS!
Regarding journalism or corruption or whatever, I still don't really understand the issue. I'm a gamer; I just...play. I would look at user reviews, youtube gameplay videos, indie or niche websites, and/or try out demos, etc, and make up my own mind about what games I would like to play.
And now someone has doxxed Felicia Day on the article where she spoke about how GG affected her.
I just...can't.
Disproportionately?I thought this was happening EXCLUSIVELY to women. Has a man yet been doxxed in relation to GamerGate? If so, I obviously haven't heard.Can you dox someone who isn't commenting anonymously? Isn't doxing when you find out who someone really is and expose them?
Not that I'm discounting the horror of harassing, threatening, and stalking people (and why does it seem to be disproportionately happening to the women who speak out on the issue if GG has nothing to do with sexism and misogyny in gaming) who express anti-GG sentiments publicly and openly either.
Disproportionately?I thought this was happening EXCLUSIVELY to women. Has a man yet been doxxed in relation to GamerGate? If so, I obviously haven't heard.
I wonder why no one making threats hasn't been doxxed or otherwise identified (as in an arrest record).
Chris Kluwe flat out challenged them to doxx him, he even said it wouldn't be that hard and they haven't done it yet.
But then, Kluwe is a former NFL player so there might be a shred of fear on their part
For those who care about actual ethical issues in gaming, here is a list of actual ethical issues in gaming.
As they became more popular, more profitable and, most important, more powerful as a means of creative expression, video games started to feel to me like the Internet had in 1999: a technology on the verge of washing over our culture and reshaping it wholesale. Millions of people of all ages were playing games. These were boom times, and thanks not just to the mega-studios that produce things like the Call of Duty series, but to countless small, independent developers as well. Game design began to be taught in art schools alongside theater and sculpture. The interactive age had arrived, and video games were its most promising entertainment.
And then came GamerGate. Over the past few weeks, as this inchoate but effective online movement has gathered momentum, I’ve begun to wonder if I’ve made a horrible mistake.
“The abuse is not the hard part for me,” Leigh Alexander, who wrote the column that led Intel to pull its advertising from Gamasutra, said to me in an email. She’s more discouraged by her peers at websites that took two months to denounce GamerGate. Others have yet to make a statement at all. Some of the participants in the community of intelligent writers and designers who think and talk about video games in print and online, on websites and social media networks and podcasts, are being cowed into silence.
In particular, if the large companies that make video games remain quiet, they risk allowing GamerGate to win the debate over whether diversity — of people, of ideas, of games themselves — has a place in their culture.
In particular, if the large companies that make video games remain quiet, they risk allowing GamerGate to win the debate over whether diversity — of people, of ideas, of games themselves — has a place in their culture.
For those who care about actual ethical issues in gaming, here is a list of actual ethical issues in gaming.
I guess I'm confused by this. Is this suggesting that the mistreatment of women in an industry isn't a "real" ethical concern? Or something else? I feel like I'm not connecting some dots here. (Just asking, not poking a bear, I promise.)
Women in games are routinely abused, bullied and harassed while their professional community, and the industry’s largest companies, tend to remain silent. Interrogating this culture or attempting to advance this conversation can result in censure or punishment.