Anyone else ever get the sense that there are similarities between rewriting a novel and playing an open ended video game?
For example, when I played an open ended game like one of the Elder Scrolls games, I'd remember things like where I put a particular weapon or maybe the location of where a quest started or was headed. With the Elder Scrolls I could tuck away hundreds of details like this in my (albeit imperfect) memory.
As I rewrite my novel, I also find myself drawing from my memory in a similar fashion. For example, I may have a character do a specific action. With a rewrite I not only have to remember that they did this action, but might include some kind of foreshadowing of the event. The same with dialogue. If I don't remember where a character said something I might end up repeating it in another part of the novel.
Am I alone here?
For example, when I played an open ended game like one of the Elder Scrolls games, I'd remember things like where I put a particular weapon or maybe the location of where a quest started or was headed. With the Elder Scrolls I could tuck away hundreds of details like this in my (albeit imperfect) memory.
As I rewrite my novel, I also find myself drawing from my memory in a similar fashion. For example, I may have a character do a specific action. With a rewrite I not only have to remember that they did this action, but might include some kind of foreshadowing of the event. The same with dialogue. If I don't remember where a character said something I might end up repeating it in another part of the novel.
Am I alone here?