Play this game.
No, for serious, PLAY this game.
It's a massive, preposterously well written throwback to Baulder's Gate 2 and Planescape Torment. It has all the good parts of those games - expressive, well written conversation trees, pitch perfect fantasy adventure, sprawling worlds to explore and combat that rewards innovative tactics and clever thinking. But it also has none of the bad: There's no annoying pixel hunting, inventory management is a breeze, and the game clearly and cleverly shows you how ALL the mechanics work through tool tips and concise tutorials.
Add to that a charming world that manages to be interesting without abandoning the slightly lighter tone of older isometric games (it's not the Witcher, that's for damn sure) and a wide assortment of awesome side characters - my current favorite is a tie between the affable Kana, a 7 foot tall archaeologist who can fus-rah-doh enemies into submission and the wry and sarcastic Edre, who remains faithful to his god...despite said god having exploded recently.
Oh, and...it is one of the few things I've seen that has managed to write female characters from matriarchal societies without it seeming stilted or forced.
Also, character choice and player agency is crazy high. I've run into multiple situations where I've been able to roleplay my character - a glowing blue elf-moon goddess with a rapier (and rapier wit) and a benevolent streak that some might call saintly.
Character classes are also fantastically diverse. You got your standard fighters, wizards, rogues, priests. But you also have Ciphers - psychics that use the damage they cause enemies as a way to power debilitating effects, Chanters - hardcore bards who continually belt out war songs and can "shout" magic at enemies.
And even familiar classes are given awesome twists: Paladins belong to specific orders that follow specific ways of behavior - one, for example, follows the Cruel and Stoic behavior patterns (believing that the best way to stop a war is to have the enemy surrender when you show up out of sheer terror) while another is focused on cleverness and rationality.
I'm 30+ hours in and I DON'T EVEN KNOW WHAT THE MAIN PLOT IS.
So...yes.
Buy this fucking game. Seriously.
No, for serious, PLAY this game.
It's a massive, preposterously well written throwback to Baulder's Gate 2 and Planescape Torment. It has all the good parts of those games - expressive, well written conversation trees, pitch perfect fantasy adventure, sprawling worlds to explore and combat that rewards innovative tactics and clever thinking. But it also has none of the bad: There's no annoying pixel hunting, inventory management is a breeze, and the game clearly and cleverly shows you how ALL the mechanics work through tool tips and concise tutorials.
Add to that a charming world that manages to be interesting without abandoning the slightly lighter tone of older isometric games (it's not the Witcher, that's for damn sure) and a wide assortment of awesome side characters - my current favorite is a tie between the affable Kana, a 7 foot tall archaeologist who can fus-rah-doh enemies into submission and the wry and sarcastic Edre, who remains faithful to his god...despite said god having exploded recently.
Oh, and...it is one of the few things I've seen that has managed to write female characters from matriarchal societies without it seeming stilted or forced.
Also, character choice and player agency is crazy high. I've run into multiple situations where I've been able to roleplay my character - a glowing blue elf-moon goddess with a rapier (and rapier wit) and a benevolent streak that some might call saintly.
Character classes are also fantastically diverse. You got your standard fighters, wizards, rogues, priests. But you also have Ciphers - psychics that use the damage they cause enemies as a way to power debilitating effects, Chanters - hardcore bards who continually belt out war songs and can "shout" magic at enemies.
And even familiar classes are given awesome twists: Paladins belong to specific orders that follow specific ways of behavior - one, for example, follows the Cruel and Stoic behavior patterns (believing that the best way to stop a war is to have the enemy surrender when you show up out of sheer terror) while another is focused on cleverness and rationality.
I'm 30+ hours in and I DON'T EVEN KNOW WHAT THE MAIN PLOT IS.
So...yes.
Buy this fucking game. Seriously.