Oh my god THANK YOU. I've spent YEARS with a vague memory of a game I loved as a kid but didn't remember anything beyond it involved helping fairy tale characters. No one ever knew what I was talking about, but it was Sierra's Mixed-Up Fairy Tales! Your mention of M-U Mother Goose jiggled something loose and I just found it through Wikipedia. THANK YOU THANK YOU THANK YOU.
That's great you found out!
I had that happen to me, too: There were some games where I couldn't remember the titles for a long time. One such game was a poin-and-click adventure game called "Simon the Sorcerer". I kept calling it "The Wizard and the Lizard" (because the demo contained a scene with a talking, anthromorphic lizard) for a long time until I looked recently looked it up, lol.
To return to the topic: I wonder if the new game will contain "dead ends" or "
unwinnable states"? That was one thing I didn't like about Sierra games vs. LucasArts and indie adventure games. I had to end up
using walkthroughs in order to solve some puzzles or to avoid dead-ends in most Sierra games.
l'm not talking about player character deaths. I do like the funny death scenes, and the possibilities of death makes the adventures feel dangerous.
I'm talking about the kind of situation where you missed picking up an item, or you used an item, and then find yourself in a situation where you need the item, but you can't go back to get said items, so you can never progress in the game--ever. You have to restore to an earlier save or restart the game. Sometimes, the game doesn't let you know you're in a dead-end, so you could wander around without knowing you're stuck.
I am liking the AGD fan remakes of King's Quest I because they take out the dead-ends. I don't want to get stuck in a game because I didn't find something earlier in the game.
Most LucasArts games (like Sam and Max, Monkey Island, Indiana Jones, Day of the Tentacle, Loom, etc) and some other adventure games don't have dead-ends, which is why I tend to relax and enjoy them over Sierra games--and I can actually finish them without constantly refering to the walkthroughs.
I do like Sierra games. I love their worlds and their atmosphere. I love to explore and wander around these worlds. The death scenes add a feel of danger to the adventure, too.