I'm a first-gen girl gaming geek. I started with D&D (well, technically AD&D) almost thirty years ago. I have played and/or run campaigns in Runequest, Champions, Bushido, Toon, Chivalry and Sorcery, Hackmaster, Rolemaster, Amber, Doctor Who (the old version), Paranoia, Teenagers from Outer Space, GURPs, Ars Magica and god knows what else.
Standard rpgs, however, are the least of it. Mostly the group I game with has played homebrewed roleplaying games. We have invented and tweaked lots of systems, preferring them to prefab adventures. It's hard to describe our roleplaying games, because they go in so many weird, metaphorical directions. We use a lot of them to explore in an interactive way the various philosophical matters we are dealing with ... which I guess makes them sound less fun than they actually are. We did recently have a campaign with a classic party of assorted fantasy archetypes roaming a landscape, plundering dungeons and fighting dragons, but the underlying reality was way more bizarre than that.
We also have played lots of tabletop games and card games over the years, including a seriously modded and homebrewed version of "Talisman" (which in its original form is kind of icky and one-dimensional -- it's based on Warhammer), Phil and Kaja Foglio's "The Works", "Munchkin" (all variations) and lots of others.
PS: I should probably point out that I'm not a writer, but an artist.