Introduction:
Why Hello there, I'm Tom May from Mannequin Software and the Lead Designer and Project Manager on our new FPS/RPG or like I call it a AONDAG (Action Oriented Narrative-Driven Action Game). The time has come for us to seek new talent, so let's begin.
Team Name:
Mannequin Software "Witch-Hunter Covenant"
Project Name:
Witch-Hunter: Demon Within
Brief Description:
Basically Witch-Hunter is an action oriented RPG, playing from a first person perspective players explore Steam Punk London and the rest of a supernatural London, like murky swamps and dark castles.
With a large arsenal of fictional weapons players will fight off against such creatures as Vampires, Werewolves and Zombies some of which may have mechanical upgrades. The world history of Witch-Hunter is huge, we have developed a document similar to the "Halo Story Bible" and it includes world history covering everything from the 1400's AD to 1999.
I am the only person open to all that information, but some of it will be adapted and parts will be released to the writers for their.... writing. Anyway, that's enough for a "brief description".
Target Aim:
While Retail is a dream, we will be aiming for a Shareware release in a similar fashion to what id Software did with DOOM. But also to a more modern and advanced area. Steam might be an outlet which will prevent a lot of piracy which we are considering.
Compensation:
Since we aren't funded there is no set budget we cannot pay you upfront, but the amount of work you have eventually done by the end of the project, or by the end of your job, we will calculate a percentage of profits or a set amount of money you will receive.
Technology:
Programming:
-Leadwerks 2 Engine
-Microsoft Visual C++
-Bullet Physics
3D Art and 2D art largely depends on the artist's preference.
Talent Needed:
Alright then here's the list.
(A side note: Any member of the team can also work as a designer and add ideas and so forth. This is quite an open project)
3D Art:
(People to do with 3D Art will most likely receive a relatively large amount on the back-end)
-3D Artist (Character)
-3D Artist (Environment)
-Rigger/Animator
2D Art:
(Since we have a lead, don't expect to be payed, these are simply volunteering roles, unless you think you have quite a lot of talent and could vastly help the project. Oh, and Texture Artists are more likely to receive something)
-Character Artist
-Environment Artist
-Monster Artist
-Weapon Artist (Graph paper and diagrams are preferred)
-Level Layout Design (Graph Paper and Diagrams are, yet again, preferred)
-Storyboard Artists (May be a secondary job to one of the ones above)
-Texture Artists
Programming:
(People who own the LeadWerks 2 engine will be gladly accepted seeing as that is the engine we are using)
-Web Designer
-Coders
-Programmers
Writers:
(You will be working closer to the creative side of the team, mainly me)
-Background Writers (For converting world history into the form of encyclopedias or historical texts for in game)
-Dialogue Writers (Everything from Quests to random mumbling)
Later on we will need Level Designers but not right now.
Current Team Structure
Project Manager & Lead Designer:
Tom May
Lead Programmer
MasteR
Lead Artist
Eoghan Cowan
Artists
Adam Gregory
Community Manager
Jordan Fletcher-Blain
Composer/Writer
Dave Matney
Website
As of now we don't have a website as such, but we do have a forum. Its quite empty and is full of ridiculous posts. But that's the open area, if you join go into the Member Introductions and introduce yourself as someone who wants to help you will be granted access to the Game Development forums (which are even more empty, but hopefully will become more developed...ironic?)
www.witchhunter-forum.darkbb.com
Contact
As of yet we haven't got a registered Domain Name so we don't have a company email yet, but it is a plan. So you can reach me at:
[email protected]
private messages are fine, but I may not realize I have them.
Why Hello there, I'm Tom May from Mannequin Software and the Lead Designer and Project Manager on our new FPS/RPG or like I call it a AONDAG (Action Oriented Narrative-Driven Action Game). The time has come for us to seek new talent, so let's begin.
Team Name:
Mannequin Software "Witch-Hunter Covenant"
Project Name:
Witch-Hunter: Demon Within
Brief Description:
Basically Witch-Hunter is an action oriented RPG, playing from a first person perspective players explore Steam Punk London and the rest of a supernatural London, like murky swamps and dark castles.
With a large arsenal of fictional weapons players will fight off against such creatures as Vampires, Werewolves and Zombies some of which may have mechanical upgrades. The world history of Witch-Hunter is huge, we have developed a document similar to the "Halo Story Bible" and it includes world history covering everything from the 1400's AD to 1999.
I am the only person open to all that information, but some of it will be adapted and parts will be released to the writers for their.... writing. Anyway, that's enough for a "brief description".
Target Aim:
While Retail is a dream, we will be aiming for a Shareware release in a similar fashion to what id Software did with DOOM. But also to a more modern and advanced area. Steam might be an outlet which will prevent a lot of piracy which we are considering.
Compensation:
Since we aren't funded there is no set budget we cannot pay you upfront, but the amount of work you have eventually done by the end of the project, or by the end of your job, we will calculate a percentage of profits or a set amount of money you will receive.
Technology:
Programming:
-Leadwerks 2 Engine
-Microsoft Visual C++
-Bullet Physics
3D Art and 2D art largely depends on the artist's preference.
Talent Needed:
Alright then here's the list.
(A side note: Any member of the team can also work as a designer and add ideas and so forth. This is quite an open project)
3D Art:
(People to do with 3D Art will most likely receive a relatively large amount on the back-end)
-3D Artist (Character)
-3D Artist (Environment)
-Rigger/Animator
2D Art:
(Since we have a lead, don't expect to be payed, these are simply volunteering roles, unless you think you have quite a lot of talent and could vastly help the project. Oh, and Texture Artists are more likely to receive something)
-Character Artist
-Environment Artist
-Monster Artist
-Weapon Artist (Graph paper and diagrams are preferred)
-Level Layout Design (Graph Paper and Diagrams are, yet again, preferred)
-Storyboard Artists (May be a secondary job to one of the ones above)
-Texture Artists
Programming:
(People who own the LeadWerks 2 engine will be gladly accepted seeing as that is the engine we are using)
-Web Designer
-Coders
-Programmers
Writers:
(You will be working closer to the creative side of the team, mainly me)
-Background Writers (For converting world history into the form of encyclopedias or historical texts for in game)
-Dialogue Writers (Everything from Quests to random mumbling)
Later on we will need Level Designers but not right now.
Current Team Structure
Project Manager & Lead Designer:
Tom May
Lead Programmer
MasteR
Lead Artist
Eoghan Cowan
Artists
Adam Gregory
Community Manager
Jordan Fletcher-Blain
Composer/Writer
Dave Matney
Website
As of now we don't have a website as such, but we do have a forum. Its quite empty and is full of ridiculous posts. But that's the open area, if you join go into the Member Introductions and introduce yourself as someone who wants to help you will be granted access to the Game Development forums (which are even more empty, but hopefully will become more developed...ironic?)
www.witchhunter-forum.darkbb.com
Contact
As of yet we haven't got a registered Domain Name so we don't have a company email yet, but it is a plan. So you can reach me at:
[email protected]
private messages are fine, but I may not realize I have them.