- Joined
- Aug 22, 2012
- Messages
- 123
- Reaction score
- 7
Hello!
I adore well-written video games and storyline is one of the main selling points of a game for me. For a few years now I've been dying to write for video games. I've spoken to lots of people who are just breaking into gaming as designers and read quite a few essays and books from people in the industry.
I realise it's incredibly difficult, almost impossible to break into as a writer alone and it's better to have experience in design and the more technical side and hope to break into writing from there.
Furthermore, I realise it's not all epic storylining - a lot of it is dialogue equivalent to finding synonyms and creative syntax and can be incredibly dull.
I understand it is a unique writing process and more collaborative than a lot of writers are used to. I also appreciate that as a writer you have less sense of ownership over your creative input as you have to work around the design and mechanics of the game and fit the writing to that.
It's a pipe-dream I've pretty much resigned to daydreams but I would really love some other people's opinions. If you're in the industry or know people who are, how did they break in? What difficulties did they face? What are the perks and disadvantages of the industry?
Thanks a bunch!
I adore well-written video games and storyline is one of the main selling points of a game for me. For a few years now I've been dying to write for video games. I've spoken to lots of people who are just breaking into gaming as designers and read quite a few essays and books from people in the industry.
I realise it's incredibly difficult, almost impossible to break into as a writer alone and it's better to have experience in design and the more technical side and hope to break into writing from there.
Furthermore, I realise it's not all epic storylining - a lot of it is dialogue equivalent to finding synonyms and creative syntax and can be incredibly dull.
I understand it is a unique writing process and more collaborative than a lot of writers are used to. I also appreciate that as a writer you have less sense of ownership over your creative input as you have to work around the design and mechanics of the game and fit the writing to that.
It's a pipe-dream I've pretty much resigned to daydreams but I would really love some other people's opinions. If you're in the industry or know people who are, how did they break in? What difficulties did they face? What are the perks and disadvantages of the industry?
Thanks a bunch!