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- Feb 13, 2005
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I would consider a story with a "learning curve" as being a story with a lot of unfamiliar setting/ideas/concepts that just kind of throws you to the wolves. Two famous examples are A Clockwork Orange and Neuromancer, though the latter less so because a lot of the words used retroactively became familiar.
Pretty much they use a strategy that I don't think a lot of people like and it's very difficult to do well.
Yeah, and those two novels didn't sell well at all, did they?
If you start it, finish it, if you finish it, polish it, if you polish it, start submitting it, if you start submitting it, keep submitting it until someone buys it.
You learn nothing by stopping at any point along the way.