Hey there,
I have looked all over, far and wide, for an application or basic template for writing a game script.
While it seems logical that the script for a FPS would differ from that of a Point-and-click Adventure, I am not really looking for something highly tooled and geared towards any one special formula.
While the game I have in mind is a Scifi, Point-and-click (driven primarily by the interactive story elements), I am not sure exactly how a professional (more or less) script would appear.
While I've written out the settings, dialogue, and game interactions in pretty good detail, I want to assemble it into something that is cohesive, easily readable, and organized.
So far, the only things I can find online are screen-writer templates and software. I presume that these things are not particular in demand for game writers, but I'd love to see what is available.
Does anyone know/recommend any software or guidelines? Also, if you have your own personal recommended structure for writing game stories, that would be appreciated if you would share it.
For reference, my current ad hoc structure is similar to screenwriting in that I add scene intros such as Setting, Characters, Items, Description before the scene, and then show the dialogue and story progression in the scene below the summaries. It is very basic, not too professional in execution, and not the most organized looking method.
Thanks!
I have looked all over, far and wide, for an application or basic template for writing a game script.
While it seems logical that the script for a FPS would differ from that of a Point-and-click Adventure, I am not really looking for something highly tooled and geared towards any one special formula.
While the game I have in mind is a Scifi, Point-and-click (driven primarily by the interactive story elements), I am not sure exactly how a professional (more or less) script would appear.
While I've written out the settings, dialogue, and game interactions in pretty good detail, I want to assemble it into something that is cohesive, easily readable, and organized.
So far, the only things I can find online are screen-writer templates and software. I presume that these things are not particular in demand for game writers, but I'd love to see what is available.
Does anyone know/recommend any software or guidelines? Also, if you have your own personal recommended structure for writing game stories, that would be appreciated if you would share it.
For reference, my current ad hoc structure is similar to screenwriting in that I add scene intros such as Setting, Characters, Items, Description before the scene, and then show the dialogue and story progression in the scene below the summaries. It is very basic, not too professional in execution, and not the most organized looking method.
Thanks!