The Top Five Mistakes Spec Screenwriters Make

Script a Wish

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Heya, guys. I'm new here, but I thought y'all would like this article (which you can also read at my Script A Wish Blog). I've read literally thousands of spec scripts, and there are a surprisingly small amount of mistakes that writers commonly make...

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I read screenplays for a living. Hundreds and hundreds of screenplays.

There are times when I sit down, curl back the title page over the brads, and know from a split-second glance at the first page that this script will be totally and profoundly unsellable.

Other times, it takes longer.

But when it comes to mistakes that writers make, it's true what the TREMORS poster (and, yanno, Ecclesiastes) said: There's nothing new under the sun.

It's sort of heartbreaking, seeing the missteps that cause aspiring screenwriters to faceplant just as they're extending their hand to Hollywood.

Writing a spec script consumes months, sometimes years. Yet all that head-and-heartache often seems to come undone around a shockingly common choir of faults.

Want to know how to sell a spec screenplay? Perk up your ears, kids. These are, in no order particularly, the top five mistakes that spec screenwriters make.

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MISTAKE #1: They use camera directions.

Let me simultaneously grab my megaphone, bullhorn, soapbox, and bully pulpit, and trumpet this announcement once and forever:

MODERN SPEC SCRIPTS SHOULD NEVER CONTAIN CAMERA DIRECTIONS.

(And by this, I mean both explicit camera directions and implicit camera directions: Using "IMAGES OF" or "WE SEE" is every bit a camera direction as "CAMERA TRACKS.")

The use them is a cardinal sin, especially in this age. Like the use of "beats," scripts used to have more camera directions. But with the rise of The Director, they have been eliminated from the words on the page. Essentially, it pisses off a director when you tell him how to shoot the movie, and it confuses actors because they don’t care about camera directions.

Yes, I know: You've read William Goldman's screenplays—even the ones written today!—and he uses 'em. You've read David Koepp's, and darn it if there weren't a crap-ton of camera dictates in WAR OF THE WORLDS.

Well, allow me to kill the suspense: You are neither William Goldman nor David Koepp.

Don't take that as a snarky way of putting you down. It's not.

But the fact is, those men are established, and what goes for them does not go for you. They can write whatever they darn well please and get away with it (Exhibit A: INDIANA JONES AND THE KINGDOM OF THE CRYSTAL SKULL… Sigh.)

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MISTAKE #2: Lack of character development; or, conversely (but just as damningly), too much character development.

It's obvious that not letting us know who your characters are is a Grade A way to shoot oneself in the foot.

But how, you ask, could there be too much character development?

a. The script tells us things that are not absolutely necessary to the story.

b. The script attempts to establish the characters—particularly the protagonist—in the first act, supplying a clunky, lumpy, exposition-thick characterization for the first thirty pages. This is something that, if you get, could change your writing life entirely: You do not have to let us know who you protagonist is as a person at the very beginning. Give us hints, yes, by all means; artfully give us those glimpses of his soul that make an audience lean forward in a kind of joint empathy for this person on the screen. But the process of the ENTIRE STORY should be a gradual drawing away of the curtain, the true character of a person revealed (and changed) through their actions and reactions across the grand span of all three acts. (The Unknown Screenwriter has an amazing .pdf available for download on this very subject. Read his blog. He will change you.)

-

MISTAKE #3: Poor formatting/description.

I admit it: This one's a bit of a cheat. I can actually think of several different errors that fall under this category. Here are the main ones:

a. The writer simply has no knowledge of the screenwriting format. You've seen these scripts. Messed-up margins; improperly used slugs. I see this and I know, as John August once said, This guy's an amateur screenwriter; he's not an ASPIRING screenwriter.

b. The descriptions are too long. Ever seen those soul-crushing eight-inch-thick scene descriptions? Me, too. They're why I have to wear glasses.

-

MISTAKE #4: The script's premise is a retread.

I know what you're thinking: Can't SPEED/DIE HARD-on-a-[insert-location-here] still sell?

Oh my, yes.

Just Google Michael S. Palmer's ALTITUDE, which was actually pitched as SPEED-on-a-plane. But, guys, that's just shorthand; he didn't copy SPEED in any way. (In fact, ALTITUDE is a terrifically fun thriller that owes as much to Richard Preston's horrifying books on viruses as it does to any Willis or Reeves thriller.)

Look, I know you love THE GOONIES. I know you (err, maybe) adored CONFESSIONS OF A SHOPAHOLIC.

But if you want to sell a screenplay, please do not, for Jehovah's sake, write another corny Suburban-Kids-On-An-Adventure. (All other things aside, unless you've got an adult starring role, it won't get made these days)

And do not pen another script about a spoiled girl going through heartache, losing her job, losing her dog, losing her man; fighting back; going skydiving; finally landing that dream gig, and realizing she does, goshdarnitall, have what it takes.

Again, I'm not trying to be mean here. I'm trying to give you tips so your writing can improve. Because real screenwriters improve with everything they write.

And the way they do that is, they take chances.

You might feel safe ripping off BoxOfficeMojo's latest #1. But the truth is, never taking risks is the most dangerous thing of all. It means you'll never grow. And I hate to be bringin' the bad news, guys, but never growing means never selling a script or getting an agent.

Ripping off ideas speaks to cynicism, yes—the idea that you can manipulate the audience with a pre-programmed material.

But on a deeper level, it speaks to insecurity.

It shows you're not writing from the gut-level up. You're writing with mere ink, not lifeblood.

You're writing, if anything, from your left-brain, from your wallet (which—Irony speaketh!—will probably remain empty until you stop writing with one eye on what Nikki Finke thinks the next trend is).

The lesson here? We all know how important it is to create a high concept premise for your spec screenplay. But even more important: Come up with one that doesn't instantly invite a (pale) comparison to a genre standard bearer.

And now, for our final mistake...

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MISTAKE #5: The script has nothing to say.

A little more ephemeral, but profoundly important nonetheless.

Seeing this one in action always makes me sad, because I happen to think that all great storytelling springs from theme (more on that another time).

Most spec screenwriters—even the ones that are almost there—seem to disagree.

Guys, you've gotta have something to say.

As a writer, it is your duty to venture out into moral or philosophical netherworlds and come back with your new conclusions, with possible new Truth unearthed. Because regardless of how awesome the plot twists are; how witty the dialogue; how spectacular the action, without a powerful theme, I can almost guarantee that your script will become, as I've often heard execs lament, "just another spec."

This goes along with writing what you think will be popular—not writing from the core of who you are.

Noah Lukeman said something in his brilliant THE FIRST FIVE PAGES that altered the arc my own life as a writer more than nearly anything else: "When agents say they want a writer 'with a voice,' we're not just referring to the way an author chooses his words. We want people with a unique way of viewing the world, and something of substance to say about it."

He was talking about novel manuscripts, but I think we can all quit picking nits for a second and acknowledge that it's basically all the same storytelling beast.

What do you care deeply about? What infuriates you, or makes your spirit soar?

Write about that.

No, your spec should not be an on-the-nose spiritual journey. But even DIE HARD had something to say about the boundaries of love, and how it can make us do stupid/extraordinary things (running on glass, anyone?).
 

zagoraz

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Pretty generic advice. Certainly nothing I haven't heard before. But thanks for the retread!

I'm getting pretty sick of all of these people in the fringe industry giving out supposed "advice" when their real agenda is selling their "services." Does the world really need another script consultant whose biggest claim to fame is being hip-pocketed by a mid-level management company and optioning a script God knows how many years ago?

Getting off my soapbox now...
 

C.bronco

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Are you related to Miss Snark? LOL. These are great; I will reread this when I write the film adaptation, unless I can get someone else to do it.

This is much appreciated!
:D

P.S. Do you get a lot of "Moby Dick meets Lethal Weapon with Chickens instead of Whales?" If so, I'm out of business.
 

creativexec

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The list may be generic, but there's some common sense advice there.

However, I think these can vary depending upon who’s reading the script. For instance, I wouldn’t say that using camera angles or “images of” is a cardinal sin. While there are certainly better ways to describe things, there are no rules in screenwriting. Whatever a writer must do to convey his story and emotion to the reader is fair game. I would suggest, of course, that everything be done in moderation.


I’m not one to argue that a new writer should avoid what Goldman or Koepp do on the page. After all, the new writer is competing against them. There are no minor leagues in screenwriting. The newbie's script competes for a spot on the studio slate against pro scripts. So why not do what the pros do? The only caveat is you better do it just as good or better. J

Here’s my TOP THREE list of screenplay mistakes (if anyone cares):


#1) IT’S NOT CINEMATIC


The screenplay isn’t a screenplay – meaning it isn’t a movie. Instead of a concept/narrative that’s external and visual, it’s internal and stagnate – better suited for a stage play or novel.


#2) IT’S NOT DRAMATIC


The script lacks drama. Conflict fuels drama and it should be in every nook and cranny of the screenplay. It can be big or subtle, but without conflict there is no drama and without drama there is no screenplay.


#3) INACTIVE PROTAGONIST


Most newbie scripts create a protagonist who is inactive. He has nothing to pursue, which results in a weak hero and a tensionless narrative. Hamlet sets out to avenge the death of his father. The Sheriff struggles to kill Jaws. Bruce Willis fights to save his wife. Dorothy struggles to get back to Kansas. Characters should always have a purpose via a clear cut and very specific (not murky or inexact) mission/goal/journey.



:)
 

aceinc1

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3)INACTIVE PROTAGONIST

I would like to argue on this with c.exec. batman movies are from the antagonist's POV thereby the Protag ie our Batman is inactive and we have a franchise of this comic book character.

your $.02 please.

regards,
Ace.Inc1
 

Script a Wish

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Are you related to Miss Snark? LOL. These are great; I will reread this when I write the film adaptation, unless I can get someone else to do it.

This is much appreciated!
:D

P.S. Do you get a lot of "Moby Dick meets Lethal Weapon with Chickens instead of Whales?" If so, I'm out of business.

Haha, no, safe to say I don't! You know, John August wrote a tiny article about "mash-ups" recently: http://johnaugust.com/archives/2009/pride-and-predator

- Mike
 

Script a Wish

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Pretty generic advice. Certainly nothing I haven't heard before. But thanks for the retread!

I'm getting pretty sick of all of these people in the fringe industry giving out supposed "advice" when their real agenda is selling their "services." Does the world really need another script consultant whose biggest claim to fame is being hip-pocketed by a mid-level management company and optioning a script God knows how many years ago?

Getting off my soapbox now...

Zag,

Yes, it's basic/generic; if it weren't, those wouldn't be the top five mistakes I see :]

I understand your frustration with people "giving out supposed 'advice'"; I think there IS an industry of, as you put it, "fring people" who take advantage of aspiring screenwriters. I think you misunderstand my credentials, though: I worked my way up from intern and assistant and junior manager then manager by being good at my development and doing all the crap jobs my bosses didn't want to do. My experiences of judging scripts for my bosses because they could care less, and attending pitch fests for them because they could give a darn, and all around getting the sense that no one else around me gave a hoot either way about helping Joe Schmoe writer, led me to create my company. I have no crushed dreams or wannabe fantasies of being a writer; my actual goal was achieved when I became a lit manager. I did what I LOVE doing, finding good writers, helping them polish their work, and trying to get 'em gigs. And I did, too: For instance, Travis Beacham, who I discovered, just wrote CLASH OF THE TITANS for WB and sold a fantasy pitch, THE TANGLEWOOD, to Kopelson Entertainment for a high-six-figure deal. I can't tell you how awesome and gratifying it is to watch that guy grow.

Eventually though, my health (kidney transplant) made me have to quit my career. So now I'm doing what I love from home for the lowest price I possibly can while still making it by. I'm not out to steal anyone's money or charge exorbitant fees (200+ from most other analysts) for my services. That said, the reason I'm posting on this board is, yes, partly to let people know about my services - but first and foremost to contribute to the conversation. Helping people, after so many people have helped me with my health and career, is just something that makes me happy, and it's my greatest passion. If that didn't come across - and looking back, I can definitely see how it may not have - I do apologize.

Anyway - thanks for the reply and opportunity to clarify! I look forward to debating screenwriting with you in the future :]
 

Script a Wish

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Here’s my TOP THREE list of screenplay mistakes (if anyone cares):


#1) IT’S NOT CINEMATIC


The screenplay isn’t a screenplay – meaning it isn’t a movie. Instead of a concept/narrative that’s external and visual, it’s internal and stagnate – better suited for a stage play or novel.


#2) IT’S NOT DRAMATIC


The script lacks drama. Conflict fuels drama and it should be in every nook and cranny of the screenplay. It can be big or subtle, but without conflict there is no drama and without drama there is no screenplay.


#3) INACTIVE PROTAGONIST


Most newbie scripts create a protagonist who is inactive. He has nothing to pursue, which results in a weak hero and a tensionless narrative. Hamlet sets out to avenge the death of his father. The Sheriff struggles to kill Jaws. Bruce Willis fights to save his wife. Dorothy struggles to get back to Kansas. Characters should always have a purpose via a clear cut and very specific (not murky or inexact) mission/goal/journey.



:)

Those are terrific, and sadly common, too! And of course, all three go together so well. It's a perfect storm for PASS :]
 

clockwork

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Pretty generic advice. Certainly nothing I haven't heard before. But thanks for the retread!

I'm getting pretty sick of all of these people in the fringe industry giving out supposed "advice" when their real agenda is selling their "services." Does the world really need another script consultant whose biggest claim to fame is being hip-pocketed by a mid-level management company and optioning a script God knows how many years ago?

Getting off my soapbox now...

Woah - let's not railroad the newbie just yet, zag. :D

Hi Script-a-wish, welcome. Nice post, good advice. Never hurts to hear the things that bother readers the most.

I disagree a little with rule no. 1. I think the distinction to make is using no-no devices and using no-no devices well. See, I don't think Koepp and Goldman are 'getting away' with using camera directions, they're just employing that particular technique very well. Match that level of expertise and I don't see it as being a problem. That means doing it sparingly and ensuring it serves a cinematic purpose. It's certainly never come up as an issue for me so far. (fingers crossed :rolleyes: )

There's a time and a place for everything if done correctly. But I do think they're best left alone until you've bashed out your fair share of scripts.

VMMV

Oh, and just a bit of housekeeping...

There's a multi-quote function you can use to respond to more than one post in the same reply. Simply click the little "+" icon at the bottom right of each post you want to respond to (they'll then turn red) and then, for the last post, click the "quote" button. This'll gather them all together for you in the reply box and save you some posts and some space.

And speaking of space, linking to articles on your blog is fine but in future, just provide the first couple of paragraphs here with a link to the rest of the article on your site. It's a board-wide policy we run to discourage the wholesale copy/pasting of external material. I realise you're both the author/poster in this instance but it's less messy if everyone plays by the same rules.

Cheers!
 

icerose

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Hi Script, welcome.

I would have replaced number one with the script is just flat out boring! I've read scripts that make mundane things look interesting because it's so freakin' boring. Very few of the conversations or actions are even doing anything to move the story forward, it's just stagnation stewing in it's own stupid little circle.

I would have also added in character names. I've read scripts where there was one named character out of twenty. OMG! I want to pull my hair out when I see that. NAME YOUR CHARACTERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 

DevelopmentExec

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i'd like to add one that I come across fairly often with scripts by writers who have never been repped or have no professional writing experience.

Scripts are submitted before they're ready

I've gotten many scripts that were several drafts away from being submission ready.

The problem with scripts that are submitted before they're ready is that they feel amateurish, even if the story is commercial and the writing is decent. It's kinda like watching a little leaguer bat in the middle of a major league line-up.

Some of the other mistakes on these lists would be addressed if the writer just did enough drafts.
 
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Hillgate

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If I don't want to turn the page, and that includes from page 1, be it novel or spec, I won't turn the page.

We choose novels often - or I do at any rate - by checking out the writer's style on page 1, which I suppose gives a tiny clue as to his world vision. With specs, this is even more acute. There's no point reading scripts of released films unless you're trying to learn the trade, need to keep abreast of developments or like reading. Reading specs is like choosing a novel at the bookstore: there are thousands out there, and you might pick one or two, one or both of which look promising but ultimately which might disappoint you.

That's ten bucks. Now multiply it by a million and the risk element becomes pretty evident. Oh well...back to my spec about a mad octopus-eating Bostonian who is recruited by the CIA to sniff out Malawi heroin-smugglers in the style of Chitty Chitty Bang Bang. :)
 

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Welcome, Script, it would be great to have a script reader offer some points here.

I didn't post, but I thought the same thing Zag did, we've seen folks trolling for 'professional' script consulting here before.

I regret the misidentification, but certainly you can understand that.

Nice points, too.
 

Script a Wish

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Welcome, Script, it would be great to have a script reader offer some points here.

I didn't post, but I thought the same thing Zag did, we've seen folks trolling for 'professional' script consulting here before.

I regret the misidentification, but certainly you can understand that.

Nice points, too.

Joe, no problem; I totally understand. Glad you enjoyed the post!
 

zeprosnepsid

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i'd like to add one that I come across fairly often with scripts by writers who have never been repped or have no professional writing experience.

Scripts are submitted before they're ready

I've gotten many scripts that were several drafts away from being submission ready.

The problem with scripts that are submitted before they're ready is that they feel amateurish, even if the story is commercial and the writing is decent. It's kinda like watching a little leaguer bat in the middle of a major league line-up.

Some of the other mistakes on these lists would be addressed if the writer just did enough drafts.

I think this is the best advice here (although I think I could have done without the giant text:)). I know I've been guilty of it.
 

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That is the best advice. I think you have not been guilty of it.
grin.gif
 

aceinc1

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script a wish

hey,

you have said you are a reader, I'd like to pest you with a few questions on business aspects.

say I were to call your agency and intern would pick it up and we have a small con in which I ask him (no gender controversy please) is there anything specific they are looking for? say a genre or a budget, simply put what exactly is going on in their minds before they enter the office when they are thinking of pickinmg up a script from the stock pile. would they reveal it?

I feel there has been way too much of writer-bashing even by the writers on this board. I would like to give you my INR (Indian Rupee) 0.02 (sorry, USD is becoming costly against INR by the day).

first there are 3 types of stories,

1.good vs bad
2. bad vs bad
3. good vs good

now, good vs bad is very easy to write and understand, but quite boring for intellectuals (I do not talk for myself here).

moving on to, bad vs bad, I'd watch them any evening. a bit difficult to write and is a difficult read.

last, good vs good, my favorite, very,very difficult to write, because a lot of things are left for the reader to get it all by himself and I suppose it is very difficult to read because you say you make up your mind by page 1 whether to turn or not. these are sometimes so subtle that even after reading the words at page 87 you still don't get them and it becomes so easy to say the writer never was able to deliver. I suppose you concur with this. good vs good is more often used in novels and is easy there but in screenplay it is not so. partly because of the way screenplays are. and also you people are to blame because you think you are going to end uplike the next Jerry Bruckheimers who make decision on page 1. I mean, how many of JB's movies are like "ordinary people"? of course, you will counter by saying they are very difficult to produce and I agree, "passion of the christ" was funded by Mel Gibson himself and it was previously rejected by every studio when Benedict Fitzgerald (the writer) showed them the piece-of-shit that he had written. haven't you come across a "Satanic verses" kinda script and felt helpless? just a thought, a big one.

P:s: shame on all the writers on this board who took the side of a reader without talking of this aspect when the reader is available for such discussions.

regards,
Ace.Inc1
 

clockwork

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aceinc1 said:
I feel there has been way too much of writer-bashing even by the writers on this board....

P:s: shame on all the writers on this board who took the side of a reader without talking of this aspect when the reader is available for such discussions.

Ace, I really have no idea what you're talking about when you say things like this. If you have a problem with someone here, take it to private messages or write to me but please stop the unfocused and generalised comments bemoaning "writers on this board" because it's getting very old.
 

nmstevens

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Heya, guys. I'm new here, but I thought y'all would like this article (which you can also read at my Script A Wish Blog). I've read literally thousands of spec scripts, and there are a surprisingly small amount of mistakes that writers commonly make...

-

I read screenplays for a living. Hundreds and hundreds of screenplays.

There are times when I sit down, curl back the title page over the brads, and know from a split-second glance at the first page that this script will be totally and profoundly unsellable.

Other times, it takes longer.

But when it comes to mistakes that writers make, it's true what the TREMORS poster (and, yanno, Ecclesiastes) said: There's nothing new under the sun.

It's sort of heartbreaking, seeing the missteps that cause aspiring screenwriters to faceplant just as they're extending their hand to Hollywood.

Writing a spec script consumes months, sometimes years. Yet all that head-and-heartache often seems to come undone around a shockingly common choir of faults.

Want to know how to sell a spec screenplay? Perk up your ears, kids. These are, in no order particularly, the top five mistakes that spec screenwriters make.

-

MISTAKE #1: They use camera directions.

Let me simultaneously grab my megaphone, bullhorn, soapbox, and bully pulpit, and trumpet this announcement once and forever:

MODERN SPEC SCRIPTS SHOULD NEVER CONTAIN CAMERA DIRECTIONS.

(And by this, I mean both explicit camera directions and implicit camera directions: Using "IMAGES OF" or "WE SEE" is every bit a camera direction as "CAMERA TRACKS.")

The use them is a cardinal sin, especially in this age. Like the use of "beats," scripts used to have more camera directions. But with the rise of The Director, they have been eliminated from the words on the page. Essentially, it pisses off a director when you tell him how to shoot the movie, and it confuses actors because they don’t care about camera directions.

Yes, I know: You've read William Goldman's screenplays—even the ones written today!—and he uses 'em. You've read David Koepp's, and darn it if there weren't a crap-ton of camera dictates in WAR OF THE WORLDS.

Well, allow me to kill the suspense: You are neither William Goldman nor David Koepp.

Don't take that as a snarky way of putting you down. It's not.

But the fact is, those men are established, and what goes for them does not go for you. They can write whatever they darn well please and get away with it (Exhibit A: INDIANA JONES AND THE KINGDOM OF THE CRYSTAL SKULL… Sigh.)

-

MISTAKE #2: Lack of character development; or, conversely (but just as damningly), too much character development.

It's obvious that not letting us know who your characters are is a Grade A way to shoot oneself in the foot.

But how, you ask, could there be too much character development?

a. The script tells us things that are not absolutely necessary to the story.

b. The script attempts to establish the characters—particularly the protagonist—in the first act, supplying a clunky, lumpy, exposition-thick characterization for the first thirty pages. This is something that, if you get, could change your writing life entirely: You do not have to let us know who you protagonist is as a person at the very beginning. Give us hints, yes, by all means; artfully give us those glimpses of his soul that make an audience lean forward in a kind of joint empathy for this person on the screen. But the process of the ENTIRE STORY should be a gradual drawing away of the curtain, the true character of a person revealed (and changed) through their actions and reactions across the grand span of all three acts. (The Unknown Screenwriter has an amazing .pdf available for download on this very subject. Read his blog. He will change you.)

-

MISTAKE #3: Poor formatting/description.

I admit it: This one's a bit of a cheat. I can actually think of several different errors that fall under this category. Here are the main ones:

a. The writer simply has no knowledge of the screenwriting format. You've seen these scripts. Messed-up margins; improperly used slugs. I see this and I know, as John August once said, This guy's an amateur screenwriter; he's not an ASPIRING screenwriter.

b. The descriptions are too long. Ever seen those soul-crushing eight-inch-thick scene descriptions? Me, too. They're why I have to wear glasses.

-

MISTAKE #4: The script's premise is a retread.

I know what you're thinking: Can't SPEED/DIE HARD-on-a-[insert-location-here] still sell?

Oh my, yes.

Just Google Michael S. Palmer's ALTITUDE, which was actually pitched as SPEED-on-a-plane. But, guys, that's just shorthand; he didn't copy SPEED in any way. (In fact, ALTITUDE is a terrifically fun thriller that owes as much to Richard Preston's horrifying books on viruses as it does to any Willis or Reeves thriller.)

Look, I know you love THE GOONIES. I know you (err, maybe) adored CONFESSIONS OF A SHOPAHOLIC.

But if you want to sell a screenplay, please do not, for Jehovah's sake, write another corny Suburban-Kids-On-An-Adventure. (All other things aside, unless you've got an adult starring role, it won't get made these days)

And do not pen another script about a spoiled girl going through heartache, losing her job, losing her dog, losing her man; fighting back; going skydiving; finally landing that dream gig, and realizing she does, goshdarnitall, have what it takes.

Again, I'm not trying to be mean here. I'm trying to give you tips so your writing can improve. Because real screenwriters improve with everything they write.

And the way they do that is, they take chances.

You might feel safe ripping off BoxOfficeMojo's latest #1. But the truth is, never taking risks is the most dangerous thing of all. It means you'll never grow. And I hate to be bringin' the bad news, guys, but never growing means never selling a script or getting an agent.

Ripping off ideas speaks to cynicism, yes—the idea that you can manipulate the audience with a pre-programmed material.

But on a deeper level, it speaks to insecurity.

It shows you're not writing from the gut-level up. You're writing with mere ink, not lifeblood.

You're writing, if anything, from your left-brain, from your wallet (which—Irony speaketh!—will probably remain empty until you stop writing with one eye on what Nikki Finke thinks the next trend is).

The lesson here? We all know how important it is to create a high concept premise for your spec screenplay. But even more important: Come up with one that doesn't instantly invite a (pale) comparison to a genre standard bearer.

And now, for our final mistake...

-

MISTAKE #5: The script has nothing to say.

A little more ephemeral, but profoundly important nonetheless.

Seeing this one in action always makes me sad, because I happen to think that all great storytelling springs from theme (more on that another time).

Most spec screenwriters—even the ones that are almost there—seem to disagree.

Guys, you've gotta have something to say.

As a writer, it is your duty to venture out into moral or philosophical netherworlds and come back with your new conclusions, with possible new Truth unearthed. Because regardless of how awesome the plot twists are; how witty the dialogue; how spectacular the action, without a powerful theme, I can almost guarantee that your script will become, as I've often heard execs lament, "just another spec."

This goes along with writing what you think will be popular—not writing from the core of who you are.

Noah Lukeman said something in his brilliant THE FIRST FIVE PAGES that altered the arc my own life as a writer more than nearly anything else: "When agents say they want a writer 'with a voice,' we're not just referring to the way an author chooses his words. We want people with a unique way of viewing the world, and something of substance to say about it."

He was talking about novel manuscripts, but I think we can all quit picking nits for a second and acknowledge that it's basically all the same storytelling beast.

What do you care deeply about? What infuriates you, or makes your spirit soar?

Write about that.

No, your spec should not be an on-the-nose spiritual journey. But even DIE HARD had something to say about the boundaries of love, and how it can make us do stupid/extraordinary things (running on glass, anyone?).


This question came up on another newsgroup a number of years ago and I posted this response:

First mistake -- misspellings, bad punctuation, incomplete sentences, and
generally writing like you're twelve years old.



Second mistake -- errors of format, presentation, and packaging (things like decorating scripts, using tiny brads so that the script falls apart, or
tying the script with ribbons).
Third mistake -- errors of length -- feature scripts that are 60 pages
long -- or, far more frequently, 180 pages long.



Fourth mistake -- Dull, confused beginning. Basically, by the time you reach page four or five, you should have a decent sense of what the story is going to be about, or, at the very least, what's happening on the page should make you want to read more. If it doesn't, chances are, the reader won't.
Fifth mistake -- No Story.

It's surprising how many beginning writers forget to include this -- or think that they have when they haven't. A story consists of a central problem of overwhelming importance to somebody, who then acts to solve the problem, faces obstacles of increasing severity over the course of the movie, and who then either solves it or fails to solve it, said success or failure being a statement of the theme of the story.


A story *isn't* about somebody sitting around his living room, moping,
having fantasy sequences and flashbacks, followed by some kind of cathartic "acting" moment which is supposed to make it all mean something. This is an important distinction.
Sixth mistake -- Indistinguishable and cliched characters.

The characters are indistiguishable if they speak in the same voice, fail to have clear and distinct agendas, and if the reader has to keep flipping back to remind himself of who is who.

They are cliched if the writer writes to established "type" rather than creating unique individuals with specific needs and clearly defined distinguishing characteristics (by which I do NOT mean a lisp or a French accent).

Thus an accountant is written the way accountants "are" -- a hit man is written the way hit men "are" -- a scientist is written the way scientists "are" -- only of course, none of those people "are" any one particular way. They are simply depicted frequently in movies a certain way, and it is simply a brand of writerly laziness to take a pre-formed character off the shelf rather than coming up with one yourself.

Seventh mistake -- "On the Nose" dialogue.

People in love telling each other how much they love one another. A woman who's angry because her husband is cheating on her and also because her father did just the same thing to her mother and she knows that she's repeating the same pattern -- SAYING to somebody how she's angry because her husband is cheating on her and also because her father did just the same thing to her mother and she...etc.,
etc., etc.


In real life, people who talk about themselves and their feelings and their
problems all the time are crashing bores. It shouldn't be surprising that
the same kind of people in a script are equally boring if not more so.


Eighth mistake -- Totally derivative script.
Ninth mistake -- fudging.

That is, the writer has some significant story problem or logic problem that needs solving, but they kind of hope that if they dance fast enough, nobody will notice (by the way, just about everybody's been guilty of this one at one time or another).

Tenth mistake -- no ending.

Scripts both pose problems and offer solutions. But, as in life, problems are a lot easier than solutions.

There are, of course, other problems, like unnecessary characters or a
dramatic problem that isn't sufficiently focused or properly dramatized --
but that's already getting into fairly sophisticated ground.

Most scripts never even wash up onto the shore where issues like that can be addressed.

There are probably other things that bother others, but the above is what pretty much got an automatic "no" from me when I was working as a story editor.

And most of them, of course, made themselves evident in the first handful of pages -- which is always where you're anxious to reject a script.

That's something that is very important for people to realize. Readers, producers, et al, want to be able to reject a potential script as quickly as possible.

For an exec or a producer, as soon as they know a script is no good -- they can stop reading and go on to something else. For a reader, as soon as they know that the script is a pass, they can go into "fast skim" mode, because they know that they're going to give it a pass and that, God willing, nobody further down the line is ever going to look at the actual script, so that if the summary doesn't exactly correspond to what's in the actual script -- no one will ever know.

So they can sort of "read" it in around fifteen minutes, knock out the coverage and get on to the next script.

Nobody wants to waste their time reading something that they know they're not going to buy.

NMS
 

Grandmaster

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i'd like to add one that I come across fairly often with scripts by writers who have never been repped or have no professional writing experience.

Scripts are submitted before they're ready

I've gotten many scripts that were several drafts away from being submission ready.

The problem with scripts that are submitted before they're ready is that they feel amateurish, even if the story is commercial and the writing is decent. It's kinda like watching a little leaguer bat in the middle of a major league line-up.

Some of the other mistakes on these lists would be addressed if the writer just did enough drafts.

Wow, talk about profound...
No, seriously, I'd harboured ambitions of writing for a long time before I actually decided to make a real go of it and being out of work at the time, I was hard up for cash!
I've written seven spec scripts and can honestly admit that on the few times I've been lucky enough to get anyone with any weight to look at them, they've been incomplete.
I've succeeded in closing doors where I should have gotten my foot in, just because I was too brash, too naive and plain too broke; desperation makes morons out of us all!
I've learned now and have polished off one script which I'm pitching. It's not my favourite or best work (that one is an action-comedy set in England and was turned down by an agent at William Morris, London, because she doubted her ability to sell it given the market), but it's universally viable: low-to-mid budget, aimed at cinema's main age group... I could go on but I wn't bore you all.
The worst thing of all though, is that I suspect to a pro', it'll still somehow be incomplete.
 

mario_c

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Well done, all.

I've been beta reading for over 5 years, and have reviewed or 'covered' over 100 specs. There's no other way to best learn writing movies, and if I can add one conventional wisdom to the pile:

Another writer's dismal failure is not your artistic pecadillo.

The best way to stop doing dumb stuff in your spec is to read a lot of specs that do the same dumb stuff that you do. And if you walk away saying "But when I do it, somehow it'll work!" you are delusional.
You learn why blocks of text can't be more than 4 lines, and why dialogue has to be subtextual and character driven. Because millions of unpracticed writers (I hate to use the word 'bad', there are no bad writers - just bad writing) write action sequences that go on and on and tie themselves in knots, and put long speeches in too early and too often and with no impact emotionally. But what's worst of all is I've done this, and I know I'll keep on doing this (in first drafts). But I know when I'm a clueless writer because I read bad writing for a hobby.

And as for your writing needing to be about something as DevelopmentExec put it, how could I possibly agree more? Too many scripts by writers who sit at home and watch movies, and do nothing but cut artistic meatloaf the way Trottier and Snyder tell them to. There's nothing wrong with selling out, not nowadays...but what do these people want to do with their lives? Who do they want to be?!
/soapbox pontificating

NMS - I see it as varying levels of mistakes.
* The light mistakes are grammar, punctuation, even formatting. Annoying, but really no deal breaker.
* Medium would be using camera directions and that sort of thing, as well as minor structural problems: Act 2 is too early or goes on too long, etc. What a producer would say goes first in a rewrite, but you're still employed.
* Severe mistakes? Bad dialogue (subtext, character basis, and hooks are lacking), lame prime concept, no conflict, characters are not interesting. Severe mistakes mean no sale.
Your expert opinion? :D

Ace - you have a good point about Good/Bad, Bad/Bad and Good/Good conflicts. There's all different flavors one can work from when building a conflict. All great conflicts are about really difficult choices, and that's why characterization is so important here.
 
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Aydan Knight

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I just wanted to jump on here to say "thank you" to you all for this entire discussion.

I've been writing since the time I was in Middle School. I've covered everything from poetry, to music, to short stories to novels. I thought it woudl be an easy transition to write a screen play. Reading through this discussion, I realize just how inadequate my feable attempt has thus far been. It's informative and encouraging. This is the kind of help that will enable me to broaden my horizons and learn a new craft. It's MUCH appreciated.