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#26 |
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Lagrangian
Join Date: Nov 2008
Location: Between there and there
Posts: 7,162
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Release date: February 07, 2012
Good idea. Three months after Skyrim...may not be enough if it's as large or larger than Oblivion, but it's a goodly gap for those who won't obsess with beating the game at least several different ways, with several different overhaul mods (though those will of course take some time). Video games, why must you ruin my wallet!?
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“What is the source of sadness, but feebleness of the mind? What giveth it power but the want of reason? Rouse thyself to the combat, and she quitteth the field before thou strikest.” –Akhenaton |
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#27 |
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Lagrangian
Join Date: Nov 2008
Location: Between there and there
Posts: 7,162
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I love Ken Rolston's energy in this video.
The only problem comes if it's not everything he says it is . . . he'd be like Peter Molyneux on a sugar high. There's a huge media compilation on their forums here. Three Question and Answer threads.
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“What is the source of sadness, but feebleness of the mind? What giveth it power but the want of reason? Rouse thyself to the combat, and she quitteth the field before thou strikest.” –Akhenaton Last edited by LOG; 08-26-2011 at 04:06 AM. |
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#28 |
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Lagrangian
Join Date: Nov 2008
Location: Between there and there
Posts: 7,162
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20-minute demo.
I like the UI. At this point the only thing that would excite me more is if they gave it a toolset. There's a definite Elder Scrolls and WoW influence. But that's hardly a bad thing. Some Destiny cards.
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“What is the source of sadness, but feebleness of the mind? What giveth it power but the want of reason? Rouse thyself to the combat, and she quitteth the field before thou strikest.” –Akhenaton Last edited by LOG; 09-09-2011 at 11:26 PM. |
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#29 |
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Lagrangian
Join Date: Nov 2008
Location: Between there and there
Posts: 7,162
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“What is the source of sadness, but feebleness of the mind? What giveth it power but the want of reason? Rouse thyself to the combat, and she quitteth the field before thou strikest.” –Akhenaton |
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#30 | |
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Pure, undiluted awesome
Join Date: Jul 2006
Location: The 'Noog
Posts: 3,253
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Quote:
THAT would be an amazing game.
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"Everything that irritates us about others can lead us to an understanding of ourselves." Carl Jung
"The mind is its own place and, in itself, can make a Heaven of Hell, a Hell of Heaven." John Milton |
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#31 |
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Lagrangian
Join Date: Nov 2008
Location: Between there and there
Posts: 7,162
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Any WH (40K) game ever made. :P
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“What is the source of sadness, but feebleness of the mind? What giveth it power but the want of reason? Rouse thyself to the combat, and she quitteth the field before thou strikest.” –Akhenaton |
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#32 |
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Lagrangian
Join Date: Nov 2008
Location: Between there and there
Posts: 7,162
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“What is the source of sadness, but feebleness of the mind? What giveth it power but the want of reason? Rouse thyself to the combat, and she quitteth the field before thou strikest.” –Akhenaton |
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#33 |
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Lagrangian
Join Date: Nov 2008
Location: Between there and there
Posts: 7,162
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“What is the source of sadness, but feebleness of the mind? What giveth it power but the want of reason? Rouse thyself to the combat, and she quitteth the field before thou strikest.” –Akhenaton |
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#34 |
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Lagrangian
Join Date: Nov 2008
Location: Between there and there
Posts: 7,162
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Guide to Amalur: Fate and Destiny
Video discussing the game's mechanics a bit more. Right now, the biggest concern I probably have is just how different the experience can be each time. A lot of RPGs say that each playthrough can be really different, but only a few can actually pull it off. DA:O was pretty good at it.
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“What is the source of sadness, but feebleness of the mind? What giveth it power but the want of reason? Rouse thyself to the combat, and she quitteth the field before thou strikest.” –Akhenaton |
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#35 | |
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Lagrangian
Join Date: Nov 2008
Location: Between there and there
Posts: 7,162
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Impressions article
Quote:
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“What is the source of sadness, but feebleness of the mind? What giveth it power but the want of reason? Rouse thyself to the combat, and she quitteth the field before thou strikest.” –Akhenaton |
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#36 |
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Lagrangian
Join Date: Nov 2008
Location: Between there and there
Posts: 7,162
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“What is the source of sadness, but feebleness of the mind? What giveth it power but the want of reason? Rouse thyself to the combat, and she quitteth the field before thou strikest.” –Akhenaton |
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#37 |
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ow
Join Date: Jun 2009
Location: Dallas, TX
Posts: 1,384
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Ran through the demo, largely at Penny Arcade's prompting, and Gabe's assertion that combat in Amalur isn't a 'chore' like it is in Skyrim. For my part, I think Gabe may be Doing Skyrim Wrong, but whatever. Skyrim melee can be a bit vanilla where a brawler game like Amalur will make it at least look neat.
Overall this is solid. The writing beats the hell out of Skyrim (admittedly that's not hard to do, and I *did* only play through the demo so I have no idea how it pans out). It's a brawler game, no doubt. Lots of flashy moves. Lots of combos. Lots of entertaining ways to employ combos. Now, how long will that hold my interest? Hard to say. Picking flowers is laborious. It's part of why I almost never use alchemy in Skyrim, and it's no different here. And there are TONS of friggin flowers. I'd want a mod to turn off the glowy effects on lootable flowers. Don't care. At all. Class progression is a matter of talent choices and gear selection. I can have tons of magic points invested and only use daggers if I want. I'd be silly to do it, but the option is there. I didn't see a ton of synergy in the three talent trees (Warrior, Mage, Rogue), but I'm sure that improvising players will develop some interesting builds. Overall I don't think I'll buy this one out of the gate. I'll wait for the reviews, and possibly a Steam special. I'll pick it up at some point though. It's worth that much.
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--Eric Port Terra - Ye Olde Blog(e). Current project: the Star Trek: TNG episode rundown, delineating between the good, the bad, and the Worfy. Season 3 posted. VPXIII Taos Toolbox 2010 The Obligatory Facebook Link |
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#38 |
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Flying The Violent Skies
Join Date: Nov 2011
Location: New Zealand
Posts: 59
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I enjoyed the demo for this. I'm a big fan of bright, vibrant worlds like Fable. The more color the better.
I'll be buying this, but not at full price. Will pick it up later this year when it is cheaper. |
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#39 |
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Lagrangian
Join Date: Nov 2008
Location: Between there and there
Posts: 7,162
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Angry Joe's Review: http://www.youtube.com/watch?v=6C43RMBx9wQ
So, not the best RPG of the year, probably not even in the top 5. But it's still very solid.
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“What is the source of sadness, but feebleness of the mind? What giveth it power but the want of reason? Rouse thyself to the combat, and she quitteth the field before thou strikest.” –Akhenaton |
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#40 |
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Dreamer
Join Date: Nov 2011
Location: Manitoba
Posts: 66
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I love this game so far..well I've just passed the tutorial level so there's a lot more content for me to look forward too. If only I could get some game time as it's my husband's game and he's been playing it since he got it :P
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"Sane is boring." ~~~~~ WIP: 1) Shifted 2) Dex ~InfiniteDreamer A.K.A Morton Rainey~ Last edited by InfiniteDreamer; 02-16-2012 at 02:08 PM. Reason: spelling error |
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#41 | ||
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That cheeky buggerer
Join Date: Nov 2009
Location: In your mind
Posts: 9,604
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Kingdom of Amalur appear to be dead, as well as the studio that made it. And they owe Rhode Island over 100 million, because Rhode Island gave some kind of subsidy to lure the company from Massachussets.
http://arstechnica.com/gaming/2012/0...-entire-staff/ Quote:
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#42 |
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ow
Join Date: Jun 2009
Location: Dallas, TX
Posts: 1,384
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Yeah I'd heard about this. Really a shame. The game was pretty decent, and it even had an interesting story (RA Salvatore does pretty well sometimes).
It may have been a state program that Big Huge Games applied for. Hard to say. They may have been better off staying where they were. But, hindsight equals perfect vision and all that.
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--Eric Port Terra - Ye Olde Blog(e). Current project: the Star Trek: TNG episode rundown, delineating between the good, the bad, and the Worfy. Season 3 posted. VPXIII Taos Toolbox 2010 The Obligatory Facebook Link |
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#43 | |
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That cheeky buggerer
Join Date: Nov 2009
Location: In your mind
Posts: 9,604
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I actually went out and bought this game. It was in a bargain bin here at GameStop in town.
I'm loving it!
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#44 |
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Oerba Yun Fang
Join Date: Jun 2005
Location: New Hampshire
Posts: 1,677
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That sucks. I've been planning on picking this up, just haven't had any time for gaming recently. The demo was pretty cool and I like how you could unlock equipment for the full game just by playing it. Although it would suck for my wallet, I wish they'd put more full games up on the PSN--I would have bought it already if that had been the case.
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#45 | |
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That cheeky buggerer
Join Date: Nov 2009
Location: In your mind
Posts: 9,604
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I just finished this, and it was amazing. I loved the combat system in this. It's more of a combat RPG than Skyrim. Combat in Skyrim is, honestly, subpar. But in this game it was fun.
The story is about the same quality as any other RPG. That is, not much to write home about. But it's as good quality as Bethesda and BioWare can do. But the combat is FUN. It's open world like Skyrim and Oblivion, so you're not locked to the areas that the devs want you to be in. Like in Skyrim, you can visit any location you've already visited freely. It has a bare-bones crafting system around blacksmithing (armor/weapons), alchemy and sagecrafting (making gems and crystals that enhance your gear). The world is both lyrical and cartoony. Sort of a celtic dream fantasy thing with fae rather than elves. In fact, you can play elves, but elves are mortal in this game, along with humans and gnomes. But you can't play gnomes. Like in WoW gnomes are technological beings, or tinkerers. In fact, a lot of the game reminds me of WoW - except that it's more beautiful. And, the combat is FUN!
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#46 |
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ow
Join Date: Jun 2009
Location: Dallas, TX
Posts: 1,384
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Brawler combat can be really entertaining. I wish more games would embrace it.
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--Eric Port Terra - Ye Olde Blog(e). Current project: the Star Trek: TNG episode rundown, delineating between the good, the bad, and the Worfy. Season 3 posted. VPXIII Taos Toolbox 2010 The Obligatory Facebook Link |
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#47 |
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Gets Drunk With Economical Speed
Join Date: Jul 2008
Location: Earth, Babysitting Man-Animals.
Posts: 1,835
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It's interesting so many folks liked it so much.
I, personally, dropped it in a hurry. I felt like I was playing a garden variety MMO that forgot other players. It was loaded with irrelevant, grindy quests. My personal favorite was, I think, the very first side quest... apparently, I'm the only one qualified to keep a dying fae from bleeding to death all over the public square. So, I get this order to go on a quest, but I'm thinking: "Why can't I just use a healing potion here?" Oh well. So, I need to go on a lengthy quest while she's bleeding to death in the middle of the street being ignored by everyone else. Then I speak with another fae to find out that I can, in fact, JUST USE A HEALING POTION. Then, I come back, and do what I wanted to do to begin with. That one left me scratching my head and saying "Well, that's just about the stupidest quest I've ever seen in a game. Period." That sorta set the tone for the rest of my experience. Second, I felt that the combat was reminiscent of World of Warcraft at low level, where I push a max of like 2 buttons and everything dies. I'd be a little more forgiving if this game hadn't advertised nothing but it's amazing combat system. A "level first, have fun second" system was really a let down for me. I dunno. This one was just not my cup of tea. A completely inferior game to Skyrim in every way IMHO.
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Currently Revising: Science Fiction - The Blackguard - 114,233 words, YA Fantasy Rank Nothing - 85,000/85,000 words. Currently Pushing: YA Fiction - Controlled Burn - 55,300 words. In The Bottom Drawer: Horror/Thriller - Raven's Wing 82,051 Words. YA Fantasy - That Dashel Story, 80,944 Words, YA Fantasy - Noxbringer 83,423 words |
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#48 | |
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That cheeky buggerer
Join Date: Nov 2009
Location: In your mind
Posts: 9,604
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Well, there's no accounting for taste.
![]() I loved it.
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#49 |
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Hwee kaptoored eet for kayhosssssss
Join Date: Dec 2006
Location: The Eye of Terror
Posts: 36,635
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I found it getting dull fast...
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Shattered Sky: Draft 6, done! Worldshard: 85,000/85,000 (Draft 1: DONE!) River7: 25,000/??,000 words Read my blog: Quantum Spin Plates Tweets from the Future: Follow my characters. BUY MY BOOK HERE! |
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#50 | |
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ow
Join Date: Jun 2009
Location: Dallas, TX
Posts: 1,384
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Quote:
It's a tricky balance, innit? You don't want to overwhelm a new player with a billion options, but you don't want to force advanced/veteran players to slog through killing rats for five levels. Anyway, when this goes on special with Steam I'll probably pick it up. 15 bucks is my price point on this one.
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--Eric Port Terra - Ye Olde Blog(e). Current project: the Star Trek: TNG episode rundown, delineating between the good, the bad, and the Worfy. Season 3 posted. VPXIII Taos Toolbox 2010 The Obligatory Facebook Link |
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