Jerm said:
I spent my entire weekend mulling over my next project and came up with nothing practically. Late last night I finally came up with a idea. Was it in the genre I wanted? NO! So I am a little bummed.
I have a drama and a horror flick that I had previously started and really wanted to work on my horror script. But no matter what, I could not think of anything for a plot.
So I came up with another Family/Kids script idea or characters and a couple scenes anyways. Still hammering out the overall plot. Not what I was wanting to write but I will go with it. I churned out my last script in about 2½ months. My sci-fi script before that was about 2-3 years!
I honestly don't have a method other then just sitting back and trying to figure out what I want to write next. Characters typically come first for me. Then a scene or two. Maybe a subplot then usually last the overall plot.
Another thing I consider is what is hot in the industry right now? What sells, what has potential to sell and what is the hardest sale? I think Comedy and Horror are probably a pretty easy sale just because they are commonly low budget flicks with decent box office returns.
So if you think in those terms maybe it will help. Pick a storyline in the genre that you think will sell. Think of some characters and scenes then try and put a plot together for it.
In features, the most important thing of all, though ... is a fresh idea.
And by fresh idea I mean a story that brings something new to the table, something we've not seen. If you think about it for a moment, you'll realize that almost every feature pic you see does indeed represent some fresh idea, or a compelling new twist on an old idea or a tried and true one. Most of these ideas work, some don't.
But if a producer reads your work and his initial reaction is "This is just like [name the picture] ..." you're sunk.
So freshness or uniqueness becomes the key to writing something that might sell.
Another way to look at story crafting is to think
premise instead of story first. The way to get to a good premise is to ask the question, "What if?"
What if a soldier got detached from his outfit and lost and what if his brother had recently been KIA'd and our lost soldier became a sole surviving son?
That's the premise for "Saving Private Ryan."
You can deduce the premise from any movie and doing this on a few will aid you in learning about premises.
Basically, a premise is a situation.
Thinking in terms of a premise can be a more efficient way of getting to a story ... because it helps you quickly sift through and eliminate stuff that's already been done. Instead of a unique story, you're now looking for a unique situation. Finding one is the hard part; once found, writing the story is the easy part.
What if there was a small town in New Mexico and this town was named "Comfort" and some terrorists set up on a nearby ranch to prepare an operation to hit the lab at Los Alamos with a dirty bomb?
That's the premise for my script "Too Close for Comfort," a satire.
Seeking a good premise is often referred to as "what iffing," because you keep asking that question over and over and over.
What iffing puts the horse before the cart, so to speak. You're not concerned with characters or scenes or a setting or a plot and all those complexities, you're focused on situations ... and stories occur in situations, they have a context.
In seeking a workable premise, you can orient your thoughts genre-wise too. The first thing that usually comes out of a good premise is a character, often the protagonist but sometimes the antagonist. From there, story crafting can take off with a solid foundation upon which to build.
Any story you create by starting with a character or a plot idea or a setting or an event ... will end up having a premise anyway, all stories do, whether consciously created at the outset or simply come together in the act of story crafting as an unconscious adjunct.
Fresh ideas for movie stories are extremely difficult to conjure up. I've been at this game for 20 years and I've managed to come up with all of ten ideas that were fresh and unique, and I've written them all. But one every two years on average isn't a super high yield. It does reflect what goes on out there, however; not many screenwriters have written by credits on more than ten movies, and many never get more than three or four in a career.
Think premise!