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Interview with Blake Snyder
Interview by Jenna Glatzer

Blake Snyder joined the family business at age 8 as a voice talent for his father, Emmy award winning children's TV producer Ken Snyder (Roger Ramjet, Big Blue Marble).  Hired out of college as an NBC Page, Blake became a production assistant on the Aaron Reuben-created sit-com Teachers Only, starring Lynn Redgrave.  He then wrote and directed for the Disney TV series Kids, Inc. and became a full-time freelance writer.  Before long a Hollywood trade paper noted that Blake was "one of Hollywood's most successful spec screenwriters," to date selling ten original screenplays to major studios including two million-dollar spec sales: Nuclear Family to Amblin Entertainment and Blank Check, which became a Disney family film hit.  He lives in Santa Barbara, California.

What sparked your interest in screenwriting?

I always wanted to be a writer.  Then when I was 14, I saw a movie called Paris When It Sizzles starring William Holden, who plays a screenwriter, and Audrey Hepburn, as the typist he hires to help him one weekend.  Scene one is Holden laying out the blank pages of his screenplay for Hepburn, all over the floor of his multi-level Paris hotel suite.  Here, boy meets girl, here -- a reverse! -- here, boy loses girl.  After Holden gets to his big finish, he announces to Hepburn that he has written exactly nothing. It's due Monday and, by the way, he's already spent all the advance money.  He then offers to make martinis.  I was hooked.

I understand you had a close relationship with your agent, Hilary Wayne at Writers and Artists.  What kinds of advice did she give you that helped you to become a successful screenwriter?

Hilary was my first agent.  She sold a lot of my scripts and built my career from scratch.  She was a huge influence on how I see the business and write for it even now.  She encouraged me to think more commercially, to write the poster first, to think in terms of the target market (who is it for?) and the target studio (who is trying to fill that need?).  And she backed it all up with results -- she loved to sell.  She knew how to position the script, and me, the writer.  She liked to say that "Every sale has a story" -- a compelling reason to buy beyond just the script.  Her most reassuring advice to me was: "It just takes one," meaning that a hundred people can say "No," but all it takes is one buyer to make a sale and a movie.

How would you define a good agent-writer relationship?  How often do you speak with your current agent, and how much input does she give you on your work?

In a perfect world, I have a list of ideas, and about two or three times a year, I go in and pitch my agent.  He or she says "That one!"  If I have good relationship with my agent, he or she will be as blunt about which idea is best suited for the current market as he or she is about whether or not I can deliver.  In turn, I trust their judgment and their gut, and can then go forward without a worry.  Bottom line: it's a partnership like any other.  I've been really fortunate.  I've learned something from every agent who's ever represented me, and nearly every one has gotten a sale for me.   But when it's all tallied up, I'm still convinced that concept is king.  No matter how good a script is, if no one is in the mood to buy a "giant alligator" movie (or whatever) they won't.  So that first meeting, and my agent's and my instinct as to which idea is "the one," is key.

For those of us who haven't yet had the pleasure of finding out, can you tell us how a bidding war works?

I've been in Los Angeles for two spec bidding wars and there is nothing more fun than to be walking around the city, eating lunch, whatever, and knowing that the entertainment juggernaut is focused on you and your little movie notion.  The basic idea is for your agent to build up interest in the script among potential buyers, send it out all at once, and see if they can get two or more people to bid against each other.  It's nice to be wanted by anyone.  But once a second studio gets into it, suddenly anything's possible.  And that's very heady.  I've also had the "One Hand Clapping" experience where a script goes out and all you hear is crickets.  But this is what happens when you have William Holden as a role model.

There seems to be an awful lot of conflicting advice-- some writers say it's best to study the marketplace, find out what's selling, and write something high concept that fits with what producers are buying.  Others say to write a story that really resonates with the writer, and forget about current trends.  What's your take on this?

It depends on your goal.  My goal is to make a sale and get a movie made -- and I like the big, pop movies that travel internationally -- so I guess I'm in the right business.  I also think that if you're writing on spec, it's the concept that counts most.  And odds are that's not going to be something drawn from your life.  It's not that screenwriting is not personal, it is, but the job priority, I think, is entertaining strangers who, on Saturday afternoon at the cineplex, do not care how this movie represents your growth as an artist.  When I speak to writing seminars I tell them to work on the one-line!!  With all the things competing for an audience's attention -- TV, movies, books, Internet -- you've got to hook people with a compelling idea.  Inevitably I always get, "But if Tom Hanks plays the lead...." No.  You can populate a film with every big star out there, but if the concept is dull, no one will show up.  And if it really is a good idea, it works with anyone you tell it to, in or out of the business. 

You've been in this business since the 1980s.  How has the screenwriting market changed through the years?

It's the same as it's always been.  A good script is still, and always will be, the coin of the realm. Have no fear, good work rises to the top. It just will.  If you know your stuff, if you know the market, buyers will find you. How they find you is in many ways beyond your control, but if you're good, and have a good attitude, and like what you're doing no matter what, the selling of you will take care of itself.  As long as you enjoy playing with this little Chinese puzzle box where creativity and marketing meet, you'll win eventually.

You say you're a much better writer now than when you started.  In what ways has your writing improved?

Screenwriting is a craft.  It's full of tricks.  And that craft and those tricks can be learned with experience.  Having written or co-written 74 scripts (including TV), and maybe a hundred more story pitches, what's wrong with a story becomes clearer faster, and I love that!  I am better at it now because I am no longer afraid to say I'm wrong, or fix some part that's just limping along, dragging the rest of the story down.   I also think my writing has benefited from other kinds of writing I've done.  In my occasional periods away from the business, I've written a weekly Internet column,  a novel, and articles for magazines and newspapers -- that's all helped my communication skills tremendously.

When you sell a script, apart from dibs on the first rewrite, is your relationship with the producer over?  Are you kept in the loop as far as what's going on with the development of the script?

My joke is that making a movie is the only relay race where you hand off the baton to the next runner, and the first thing they do is turn around and shoot you.  I know that's cynical, but it's kinda true.  "Thanks!" Bang!  If someone wants to know my opinion I am happy to supply it.  It's rare.  But strangely enough, there may be some logic in not having the original screenwriter around as the movie is developed and goes into production.  The whining alone!  

I have been guilty of dragging my feet on changes, hanging on to little darlings that I can't stand to see killed -- and who needs that when you're trying to launch a multi-million dollar enterprise?  My current mantra is: find, and work with, the very best people you can.  As the writer, that's the last decision I really have to make.  Once I hand off the baton, it's out of my control.  The only thing I can fight for, if I have a choice, is to hand it off to someone I think will do the best job.

Are there any screenwriting books, seminars, conferences, etc. that you recommend?

I never took a screenwriting course until after I sold my first screenplay.  I was an English major in college and I read Syd Field (after I'd been hired to write a script and the producer kept referring to the "act break"), but I'm self-taught and, frankly, I think everyone is.  There are shortcuts,  and lots of tricks that you discover, but you have to find them yourself for them to have meaning for you.  I think the method I've developed over the years is a combination of things I've cherry-picked from Syd Field, Robert McKee, Joseph Campbell, Viki King, but also from fellow screenwriters.  

I sat down and codified a bunch of these one day and there are a dozen little rules that aren't in any book, that I use all the time.  But my method works for me... and I've taught it to others successfully, so all I can say is THANKS! to those who came before me and keep passing on what I've learned.  If anyone wants to know what the "Double Mumbo Jumbo" rule is or want to know what the "Fun And Games" section of a screenplay is, I'm happy to share.

Okay, tell us!

The Double Mumbo Jumbo rule says that you are only allowed one suspension of disbelief per movie.  Any more than that stretches audience patience -- and the reality of the world you are creating and is -- Double Mumbo Jumbo.   Of course this rule is broken all the time -- and  it's a personal pet peeve of mine.  A great example of this is seen in the recent SPIDERMAN.  You are asked to believe in a world where someone can be bitten by a radioactive spider and gain superpowers, while across town, in a separate set of magic circumstances, the same level of super powers can be gained in a jet ski explosion.  Okay... They let it go because "it's a comic book" and your suspension of disbelief is expected to be left at the door, anything is possible, right? But it's double mumbo jumbo. The fix, to me, would be to have good guy and bad guy created by the same incident -- they did it right in BATMAN.  Hero and Villain were two halves of the same "accident."

The Fun and Games section is found in both drama and comedy screenplays. It is that section right after the Act One break, up to the Midpoint (p. 30 -55).  This is where the promise of the premise is concentrated -- the fish out of water is the most new to his surroundings, the buddies who've been paired together are at their rawest in their ability to deal with each other and, in both cases, conflict is at its height.  This is the section that answers: why did you come to this movie?  This is where most trailer moments are usually found -- and for good reason, this is the place to pack every "what if" idea about your premise. At the midpoint the stakes are raised, the story kicks in again, and the tone is more serious, but in Fun and Games, the "fun" of the premise is most in evidence.

If you were just starting out today, what would your plan of attack look like?  Is it important to have an agent first?  If so, how can a writer with no credits land an agent?

From a standing start?  I'd move to L.A.  Get a job as a reader maybe, or any job where  you can gain experience of the development process.  I think if I had to do it all over again, I would read more scripts -- I'm talking hundreds.  All kinds.  I'd study the market.  And then I'd concentrate on the type of movie I really like.  I think to know what your specialty is, what kind of service you offer, where you fit, and where you don't fit, is important to know.  If you have a passion for family movies, then become an expert and write nothing else.  I don't see any benefit to being a jack-of-all-trades just to have samples in all genres.  (Unless you don't know what type of movie you really like yet.)  

Get good at one genre because the skills of basic screenwriting will come with that expertise.  And those skills translate even if your genre goes out of style.  But after that, the career path of a screenwriter starting from scratch is the same now as it was for me.  Don't worry about agents. Write a spec.  Write another. Write another.  Eventually, the agent will find you.  Keep learning.  Rinse.  Repeat.

What's your top advice for new screenwriters?

Other than what I've already suggested, I'd read anything I could about how films are made and marketed.  I read American Cinematographer every month even though I have zero interest in becoming a director, because it gives me a sense of what goes on in production.  That goes for anything connected with movies.  I love dissecting the weekly box office reports (www.boxofficemojo.com).  I love to go to my local movie theater and talk to people about what they like and why.  I think that building your knowledge of all parts of the business, learning to see patterns, looking for needs that are not being met, is invaluable.

Anything else you'd like to add?

Just this: I've had a lot of fun in the business -- ups, downs, it's all been great.  This is an amazing time to be involved in movie making.  The independent film, the rise of desktop production, the lowering of costs of special effects and ready access to new types of distribution bode extremely well for creative people.  The future looks very bright for anyone with a new idea and a strong spirit to make their idea a reality.  It will be interesting to see what this business looks like in 20 years; I think we won't recognize it. But good storytelling will always be in fashion.  Learn to tell a good story and you will always be in demand. 

Jenna Glatzer is the editor-in-chief of Absolute Write (www.absolutewrite.com) and Absolute Markets (www.absolutewrite.com/marketplace.htm).  She is the editor of Conquering Panic and Anxiety Disorders (www.absolutewrite.com/anxiety.htm) and is the author of three e-books for writers: The More Than Any Human Being Needs To Know About Freelance Writing Workbook (www.absolutewrite.com/workbook.htm), Sell The Fun Stuff: Writers' and Artists' Market Guidelines For Greeting Cards, Posters, Rubber Stamps, T-shirts, Aprons, Bumper Stickers, Doormats, and More! (www.absolutewrite.com/greetingcard.htm), and Animal and Nature Markets (http://tinyurl.com/k35).


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