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Writing Comics: Breaking into the Box at a Comic Convention

By Tim Morgan

 

 

Comics offer a wide range of possibilities for storytellers: from costumed heroes to uplifting humor and the envelope-pushing extremes of the independent presses, comics offer something for every taste imaginable.

Interested in breaking in as a writer?  One of the best places to begin is the comic convention, where you just may have the chance to shake the hand of a big-time editor or meet your favorite artist.

Artists and editors agree-- a convention is a great place to network.  Bob Noberini of Sketch Jam Studios says conventions are the best part of the business. "The greatest role of a convention for me is meeting the public and getting their input, and talking with other artists and creators.  I love it!"

Perhaps the most important thing you can do before attending a comic convention is prepare.  Have an original script ready, bring several copies, and prepare your pitch. Then once you get there, don't be shy-- shake hands, introduce yourself, and launch into that pitch.  If you're lucky enough to be able to draw as well as write, be sure to bring a portfolio of your work-- and make sure to include sequential narratives as well as pin-ups.

Chris Campanozzi of Open Book Press takes preparation a step further, recommending having a handout-sized sample of a completed comic, between five and ten pages, that you can leave with a prospective editor or publisher.  The purpose of the sample is to show your ability (or that of your artist collaborator) as a visual storyteller over several pages.

Campanozzi advises writers to be professional when showing samples of your work to editors.  "In regards to handing work to a publisher, always be polite and have a handy little pitch at the ready.  Then go, do not hang around or be a bother.  If they like what they see, they will contact you."

If possible, have some business cards printed with your contact information on them. When you complete your pitch, offer to swap cards with your prospect and give a time frame for following up after the convention.

The editors I've spoken with agree that a good story will stand out and capture their attention.  Writer/artist Liz Plourde broke in by writing a series of one-page comics based on her life as a college student.  Plourde's work was published in the Digital Webbing Presents anthology.  Plourde plans to eventually collect her vignettes into a book.

Some conventions, such as Wizard World, offer free admission to people who volunteer at the convention. The tasks are often menial-- ranging from managing an autograph line to being a "gopher" for one of the big names at the convention-- but getting free admission and a chance to rub elbows with the pros in addition to a "goodie bag" of comic books makes it worthwhile.

If your writing is stronger than your artwork, or vice-versa, don't despair.  Most conventions include an "Artist's Alley," where creators show off their work and are out to network, just like you. As with dealing with a publisher or editor, have a quick pitch ready and offer to swap business cards before you move on.

Don't want to wait for the next convention to hook up with an artist?  Two great places to look are the Comic Artist's Guild (www.comicartguild.com) and Digital Webbing (www.digitalwebbing.com).  Both provide ways for aspiring artists and writers to connect and share ideas and information.

You don't need a mutant power or a secret identity to break into comics.  All it takes is a lot of preparation and a little luck.

 

 

Tim Morgan is a programmer by day. Depending on what day it is, at night he's either a freelance journalist, revising a screenplay, an English professor, or a devoted husband and father.

 

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