So if two guys are sword fighting, I could use the smaller panels to break down the fight? yes?
You can do anything.
- You could set them in silhouette so you see them in some classic fencing type poses, thrust, parry, lunge, etc.
- You could do a series of close-ups on faces as they glower, snarl, spit and insult each other and add an SFX: CHING as their swords clash off panel.
- You could run a series of panels that are their clothes being slashed, shoulders stabbed, and various sundry other wounds that are picked up with additional SFX: CHING or SFX: SWOOSH or Character One: UGH!
- You could also let your artist have some fun (and I do this on fight scenes from time-to-time) and simply give some general overview comments of the fight as it plays out and leave the page/panel arrangement toy the artist. You mayneed to go back in and add appropriate dialog and SFX, but you could just as easily leave that for the letterer and editor to basically ad-lib when the pencils are done.
Cool, eh? And I stopped there, I can think of at least three more ways I could show that fight. You can probably come up with your own list. Just think visually interesting.
(That last example works pretty much only if you have a fight scene where it's just that. But even that I usually want the fight to start in a specific way and end on a specific panel/scene, so the script has to reflect that.)
And again, what's the context of the fight? Is it the same level of intensity as the show-down between Obi Wan and Anakin? Does the fight run an entire 22 page issue (or manga chapter)? Is it a brief skirmish that runs a page before on character flees? Are there other things running at the same time, that dictates you cutting away to show the castle being stormed, or the princess begin rescued, while this fight distracts the main badguy? Oh I know these side issues don't impact the fight per se, but they could impact the way you SHOW the fight. You could even get Eisner on it and ditch panels entirely.
So if I want to draw the reader's attention to say, my character's face, which is showing sorrow, I can do it in a big panel or a small panel?
The sky's the limit. Just make sure you effectively convey the message you want. While thinking about this I remember a Spider-man issue from way back (probably the 70's). I was back in England and the Spider-man comics I got there were English reprints that had all the same artwork but no color inside. This issue introduced the new character of Nova. The cover of the book was very similar to a spash page inside. It was somekind of study or office. On the floor was the dead body of Nova's Dad or Uncle or mentor. Spidey was in the room having just discovered the body and Nova was powering into the room and thinking the Webhead was the killer. The room had been ransacked during what had obviously been a fight, leading to the death, and among the debris all around, by the hand of the murder victim, was the last six pages of a month-at-view calendar, fanned out in order, July, August, September, October, November and December.
The reason this sticks in my memory so clearly was that the cover told you the identity of the real murder. It was there, bang in the middle of the page, and repeated on the splash inside, and ther were several other panels that pointed to the name of the murder. Oh yeah, I do mean name. Spelled out clear as day. Eventually Spidey and Nova work it out. But that is a classic example of using a BIG panel to tell a very small, but crucial detail.
I love breaking the rules. fun!!! Thanks!! And could a panel almost be considered as a paragraph in a novel?
I tend to think like Axler does, that the panels are like camera angles in a movie (which is why the comic scripts helped my screenwriting and vice-versa). Because the content of the panel often dictates the length of time it represents, rather than the actual size, I think that again, it depends. You could have a small, inset panel that ends a scene and it's supposed to convey a stunned halt to the proceedings, like a pregnant pause. So in that case, it's more like a punctuation point. You could have a double page spread that shows a massive battle, lots of characters, lots going on. Takes a while to read, but actually all those various conflicts are running at the same second.
I think it might help to clarify something fundamental here. While we are talking writing here, you CANNOT take the script completely out of context and study it just as is. Because the point is that it is so interlinked with the art that to JUST consider the script is like just considering the melody in "Ode to Joy." The size of the panel is undoubtedly important and you use that tool to your benefit. But what you tell the artist to draw INSIDE that panel carries just as much impact on timing and detail as anything else.
It really isn't like any other kind of writing. The closest would be screenwriting, and even then, when you write a spec script, you keep it much simpler (ie: don't direct from the page) and it still flows. In a comic script, you dictate the camera angle; the degree to which you zoom in or out; the specific detail the "camera" focuses on; when to cut to a person or scene; when to cut away; and lastly, how long a scene takes, or how long ou hold a shot on a character.
THE POWER!!!
Use it wisely.